Update: Pacing, New Font and More

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31786285/bae4e76e1d3f5bd697cf3ad0d5b62afc1c116794.png[/img] Hello everyone, Here we are again with another small update for Gone Fireflies. This time, I primarily focused on the pacing of the game after getting some valuable feedback from the players. The issues with it since launch were how I implemented the dialogues, the transitions between scenes and some unnecessary characters movements and pauses during cut-scenes which made the game slow and hard to enjoy at time for some players. I spent the last 3 weeks fixing the whole game scene by scene, reviewing every dialogues, transitions and characters movements so now, hopefully, the game has a faster pace and less waiting between the playing parts. Now, Gone Fireflies is and always will be a slow paced, narrative focused game so while my goal with this update was to make it less frustrating for the players, I also tried to keep the mood and the spirit of what this game is about. The game has also a brand new font and tons of little fixes here and there. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31786285/4648718429968c17b1fcc9f66a7f6684e4570a02.png[/img] Patch note: [list] [*]Fixed and reduced the time of scenes transitions [*]Fixed and reduced the time between dialogues in many places [*]Removed Unnecessary Characters Movements and Pauses [*]Increased Indoor Walking Speed [*]Brand New Font [*]Re-worked the End Credits [*]Several minor bugs fixes. [/list] Previous update: https://steamcommunity.com/games/784100/announcements/detail/1673524539841084084 https://steamcommunity.com/games/784100/announcements/detail/1673523270513907768 Thanks a lot for stopping by and feel free to hit me up in the forum if you have any questions or issues with the game. I wish you all a great time! Inoa Quiet Bay Studio