Update on Performance Issues + Future Content Plans

The Rogue Prince of Persia

Sprint on the walls with a unique 2D movement, flowing seamlessly into fast-paced acrobatic combat as you tear through an army invading your capital city, in this action-platformer roguelite installment in the Prince of Persia series.

Hi everyone, So it's been nearly 24 hours since we launched our first ever Evil Empire game, and we want to say thank you to everyone who's supported us so far! We can't wait to show you what else we want to add to The Rogue Prince of Persia, and to have you alongside us as we build the game to v1.0. But, we're going to be honest, our launch wasn't as great as we'd hoped. We've seen two main concerns from players - bugs/performance issues and lack of content - and we want to reassure you that we hear you and that we're already working hard on this :) [b][u][h3]Performance/Bugs[/h3][/u][/b] First things first, sorry to anyone who's experienced a bug or crash. The number of you who have had one is too high and we can only hold our hands up and apologise for that. Fixing these is our top priority and we will be pushing hotfixes as soon as possible. [b][u]Stutters, framerate drops & input lag[/u][/b] These three problems seem to be interlinked and [b]this is our number one issue to fix right now.[/b] If you're experiencing these problems please leave a message on our [url=https://discord.com/channels/946344839975411713/1244783074542223370]dedicated Discord thread[/url]. There are instructions there to provide the player.log file and please also give as much information as possible about your PC specs too. [b][u]Save file problems[/u][/b] Save problems are super frustrating, so this is another issue we're working hard on. We already believe that we've got some fixes ready for this, but we need to test them to make sure we're not introducing other issues with them. That would be even more annoying! So keep an eye out for the incoming hotfixes, we'll be posting the details of each one in the Community Hub as we go. [b][u]Other bugs[/u][/b] We're busy cataloguing and fixing the other bugs that you've been reporting. If you have a bug or crash, please leave as much information as possible in the dedicated bug sections in the [url=https://steamcommunity.com/app/2717880/discussions/2/]Steam forums[/url] or [url=https://discord.com/channels/946344839975411713/1244583631310291014]Discord.[/url] This will help us to identify the problem quicker and so we can fix it quicker. [b][u][h3]Lack of variety/content[/h3][/u][/b] We've seen quite a few comments that the game was released too early, even for Early Access, and doesn't have enough variety or content - whether that's weapons, enemies, story, or anything else. This is a perfectly valid criticism, we're not going to try and convince you otherwise. Just know that we'll be adding lots more content very very soon. However, we think we need to clarify again why we have chosen to release in Early Access, because some other comments are trying to compare us to games that are in very different stages of development than us. [b]The following section is not against people who find we don't have enough content [i]right now[/i], we completely get where you're coming from![/b] [b][u]Our Early Access plan[/u][/b] We're not here to do a final sense check on a 90% finished game and replace some placeholder art, nor are we a finished game with years of post-1.0 support. Our plan is to [b][i]at least[/i][/b] double the amount of content in the game, by providing [b]weekly content updates[/b] where we work closely with the community. It'll be a collaborative environment where we build on our core gameplay and improve the game, over more than a year. It's going to be fast moving, a bit experimental, and above all, fun! So for the reviewers saying that the game has lots of potential but they'd prefer to wait for more content, that's fine - we'll see you in just a month or two ;) If you're curious about what we want to add, before the launch we published a list of things we're planning (and this doesn't include all the weapons, meta/upgrades, enemies, biomes, bosses and story acts we want to add) - https://steamcommunity.com/app/2717880/discussions/1/4335356121965125630/ [img]{STEAM_CLAN_IMAGE}/44971889/7e55cf76ececc19b3e71bdb0da62b8aac793e12e.png[/img] [b][u]Right now[/u][/b] For the moment we are 100% focused on fixing the performance and bug problems, but once that's done we'll be going full steam ahead into the weekly content updates and pumping this game full of much, much more content. Hopefully that'll be starting next week! Thanks for reading and we hope you'll stick with us as we shape this game through Early Access, we're excited for what's next! Cheers, Matt & the EE team [url=https://discord.gg/princeofpersia ]Discord[/url] [url=https://twitter.com/Studio_Evil ]Twitter[/url] [url=https://www.tiktok.com/@evil.empire0]Tiktok[/url] [url=https://www.instagram.com/evilempire_studio/ ]Instagram[/url] [url=https://www.facebook.com/evilempirestudio/ ]Facebook[/url] [url=https://www.youtube.com/channel/UCxxaHW3xw8sByMXnrcAMEPg]Youtube[/url]