An open-world action adventure game set in a simulated world in which humans never reached the top of the food chain.
Dear players,
It’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas. We listened to your feedback, revamped some systems on a deep, technical level and upgraded the engine Pine was built in. All of this took a bit longer than expected, but hopefully it was worth the wait!
The update is big in filesize too, but the game’s disk size has shrinked a whopping 700mb (from 3.3GB to 2.6GB on disk)!
Some update highlights:
[list]
[*] Performance gains and big stutter reductions from garbage collection through upgrading Pine’s engine and implementing incremental garbage collection
[*] Combat is smoother and much more responsive: added dodge cancel, kick out of any move and fractional directional control
[*] Camera tweaks: added auto steering settings and removed aimed smoothing
[*] Platforming is more forgiving due to the addition of ‘coyote time’
[*] Two new languages added (Dutch and Korean), two more coming soon
[/list]
[img]{STEAM_CLAN_IMAGE}/34738441/5da25e6ac09be3005b19cd5c5d60c395f5d8238f.jpg[/img]
Full patch notes:
[h2]Additions[/h2]
[list]
[*] Auto camera steering setting added (as requested in [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278502008174/]https://steamcommunity.com/app/1042780/discussions/0/3166519278502008174/[/url])
[*] Support for separate inversion settings on ranged and normal camera aiming (as requested in [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278494122220/#c3166519278502635095]https://steamcommunity.com/app/1042780/discussions/0/3166519278494122220/#c3166519278502635095[/url])
[*] Separate sensitivity for ranged aiming (as requested per [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/]https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/[/url])
[*] Added ‘coyote time’ for smoother and more forgiving platforming (as requested in [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278509097215/]https://steamcommunity.com/app/1042780/discussions/0/3166519278509097215/[/url])
[*] Dodge cancelling for more responsive combat (as requested per [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278500833248/]https://steamcommunity.com/app/1042780/discussions/0/3166519278500833248/[/url])
[*] Added a loading screen bar to see the progress
[*] Fractional directional control in combat so that you can choose your direction in some parts of some moves, making combat much more responsive
[*] Scouting Lens map radius now showing Key Graphite pickups
[*] Dutch language support
[*] Korean language support
[/list]
[h2]Changes and tweaks[/h2]
[list]
[*] Removed smoothing from camera aim (as requested/mentioned in [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278496513950/]https://steamcommunity.com/app/1042780/discussions/0/3166519278496513950/[/url], [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278495094333/?ctp=2#c3166519278498570260]https://steamcommunity.com/app/1042780/discussions/0/3166519278495094333/?ctp=2#c3166519278498570260[/url], [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278495239567/]https://steamcommunity.com/app/1042780/discussions/0/3166519278495239567/[/url])
[*] Kicking and sliding is now always possible (also in ranged and when nothing is equipped)
[*] Changed quest start and end sound (is now different)
[*] When leaving an interior (cave or Vault) with your Scouting Lens deployed inside, it will automatically return to you
[*] You can now roll and jump out of crouch
[*] Slow motion effect on combat moves tweaked to make it more responsive (as requested in [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/]https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/[/url])
[*] Camera collision redone for smoother camera movement, particularly in interiors
[/list]
[h2]Fixes[/h2]
[list]
[*] Garbage collect stutters reduced through implementation of incremental garbage collection, giving a much more consistent framerate
[*] UI revamp with many fixes (such as overlapping quest text, long string overflow, etc.)
[*] Fixed text appearing with a few frames delay
[*] Improved lock-on/focus camera (was often glitching and disorientating)
[*] Improved dialogue camera
[*] Fixed Hue floating up (as if standing on a box) in certain locations after jumping
[*] Fixed interacts with certain context (such as ‘ignite’ and ‘enter’) using incorrect string
[*] Metal and wood footstep parameters added for Hue
[*] Fixed ‘The Crossing’ cutscene part 2 audio, because it had Alpafants sniffing through it
[*] Cave entrance now drawn behind fog
[*] Fixed a bunch of unlocalized strings, among others in the map menu, Vault title cards and main quest tutorials
[*] Localized controls rebinding menus
[*] Footstep speed parameter now scaled with animation (crouching)
[*] Only footwear covering feet gives ‘boots’ footstep sounds now
[*] Fixed totem village information UI missing after raiding villages
[*] Grounded several floating assets
[*] Numerous fixes for wrong speaker roles in dialogues
[*] Various questing bug fixes and stability improvements
[*] Numerous optimizations on all fronts
[*] Fixed status modifiers overflowing and being unclear in effect in equipment UI
[*] Fixed broken night visuals on village lanterns
[*] Fixed waterfall and torch particles not being LODed
[/list]
We hope you enjoy these changes. The engine upgrade in particular has been time consuming, but we hope that it stabilizes Pine and gives you a better experience.
As always, please let us know if something isn't right or isn't to your liking, so that we can keep improving Pine.
[img]{STEAM_CLAN_IMAGE}/34738441/98f2839121977a636ecb003982ab1db49de4213c.jpg[/img]
Until next time!