Update Notes - Patch 8 is here!

Pine

An open-world action adventure game set in a simulated world in which humans never reached the top of the food chain.

Dear players, It’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas. We listened to your feedback, revamped some systems on a deep, technical level and upgraded the engine Pine was built in. All of this took a bit longer than expected, but hopefully it was worth the wait! The update is big in filesize too, but the game’s disk size has shrinked a whopping 700mb (from 3.3GB to 2.6GB on disk)! Some update highlights: [list] [*] Performance gains and big stutter reductions from garbage collection through upgrading Pine’s engine and implementing incremental garbage collection [*] Combat is smoother and much more responsive: added dodge cancel, kick out of any move and fractional directional control [*] Camera tweaks: added auto steering settings and removed aimed smoothing [*] Platforming is more forgiving due to the addition of ‘coyote time’ [*] Two new languages added (Dutch and Korean), two more coming soon [/list] [img]{STEAM_CLAN_IMAGE}/34738441/5da25e6ac09be3005b19cd5c5d60c395f5d8238f.jpg[/img] Full patch notes: [h2]Additions[/h2] [list] [*] Auto camera steering setting added (as requested in [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278502008174/]https://steamcommunity.com/app/1042780/discussions/0/3166519278502008174/[/url]) [*] Support for separate inversion settings on ranged and normal camera aiming (as requested in [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278494122220/#c3166519278502635095]https://steamcommunity.com/app/1042780/discussions/0/3166519278494122220/#c3166519278502635095[/url]) [*] Separate sensitivity for ranged aiming (as requested per [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/]https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/[/url]) [*] Added ‘coyote time’ for smoother and more forgiving platforming (as requested in [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278509097215/]https://steamcommunity.com/app/1042780/discussions/0/3166519278509097215/[/url]) [*] Dodge cancelling for more responsive combat (as requested per [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278500833248/]https://steamcommunity.com/app/1042780/discussions/0/3166519278500833248/[/url]) [*] Added a loading screen bar to see the progress [*] Fractional directional control in combat so that you can choose your direction in some parts of some moves, making combat much more responsive [*] Scouting Lens map radius now showing Key Graphite pickups [*] Dutch language support [*] Korean language support [/list] [h2]Changes and tweaks[/h2] [list] [*] Removed smoothing from camera aim (as requested/mentioned in [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278496513950/]https://steamcommunity.com/app/1042780/discussions/0/3166519278496513950/[/url], [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278495094333/?ctp=2#c3166519278498570260]https://steamcommunity.com/app/1042780/discussions/0/3166519278495094333/?ctp=2#c3166519278498570260[/url], [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278495239567/]https://steamcommunity.com/app/1042780/discussions/0/3166519278495239567/[/url]) [*] Kicking and sliding is now always possible (also in ranged and when nothing is equipped) [*] Changed quest start and end sound (is now different) [*] When leaving an interior (cave or Vault) with your Scouting Lens deployed inside, it will automatically return to you [*] You can now roll and jump out of crouch [*] Slow motion effect on combat moves tweaked to make it more responsive (as requested in [url=https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/]https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/[/url]) [*] Camera collision redone for smoother camera movement, particularly in interiors [/list] [h2]Fixes[/h2] [list] [*] Garbage collect stutters reduced through implementation of incremental garbage collection, giving a much more consistent framerate [*] UI revamp with many fixes (such as overlapping quest text, long string overflow, etc.) [*] Fixed text appearing with a few frames delay [*] Improved lock-on/focus camera (was often glitching and disorientating) [*] Improved dialogue camera [*] Fixed Hue floating up (as if standing on a box) in certain locations after jumping [*] Fixed interacts with certain context (such as ‘ignite’ and ‘enter’) using incorrect string [*] Metal and wood footstep parameters added for Hue [*] Fixed ‘The Crossing’ cutscene part 2 audio, because it had Alpafants sniffing through it [*] Cave entrance now drawn behind fog [*] Fixed a bunch of unlocalized strings, among others in the map menu, Vault title cards and main quest tutorials [*] Localized controls rebinding menus [*] Footstep speed parameter now scaled with animation (crouching) [*] Only footwear covering feet gives ‘boots’ footstep sounds now [*] Fixed totem village information UI missing after raiding villages [*] Grounded several floating assets [*] Numerous fixes for wrong speaker roles in dialogues [*] Various questing bug fixes and stability improvements [*] Numerous optimizations on all fronts [*] Fixed status modifiers overflowing and being unclear in effect in equipment UI [*] Fixed broken night visuals on village lanterns [*] Fixed waterfall and torch particles not being LODed [/list] We hope you enjoy these changes. The engine upgrade in particular has been time consuming, but we hope that it stabilizes Pine and gives you a better experience. As always, please let us know if something isn't right or isn't to your liking, so that we can keep improving Pine. [img]{STEAM_CLAN_IMAGE}/34738441/98f2839121977a636ecb003982ab1db49de4213c.jpg[/img] Until next time!