The unstoppable fluid enemy has returned and destroyed every world in its path! Defend against Creeper as it floods across the 3D terrain in this real time strategy game where the enemy is a fluid.
[b]Features:[/b]
[list]
[*] Can now deselect walls/crazonium by clicking anywhere
[*] Plyon connection in pre-built state are now a different color from tower connections.
[*] Increased download timeouts so slower connections can download larger maps.
[*] Added a way to reset a stash in the editor.
[/list]
[b]Bugs:[/b]
[list]
[*] Spore launcher with 0 spores no longer makes launch sound.
[*] Minimap no longer shows warnings/sounds for structure with 0 emitted enemies.
[*] Blob lifetime and payload saved properly now.
[*] Fixed stacking rotated units bug.
[*] 5x5 units no longer overlap when being drag built.
[*] Pressing 'L' on a planet in Farsite now refeshes the planet state properly.
[*] Added a fix for map 1319
[*] Prevent achievements.dat from being written out repeatedly after hold objective was obtained during a mission.
[/list]
[b]Scripting updates:[/b]
[list]
[*] Added Switch and Case support to 4RPL.
[*] Added GetListIndex and GetListIndices to 4RPL.
[*] Added GetMCSEntries and DeleteMCSEntry to 4RPL.
[*] ApplyToDamage map hang fixed.
[*] SetUnitCanMove no longer makes some units deselectable.
[*] GetUnitPosition now returns zero vector when called on a non existent unit.
[*] SetUnitSelected will now unselect a unit even it is is set to unselectable. SetUnitSelectable will now unselect the unit if the unit is being set to unselectable.
[*] Creeper Totals and Coverage are now set immediately after a game load.
[*] SignalGenerator Random now works in the console.
[*] GetUnitSettings exception fixed when accessing DisableMiniMapWarn.
[*] SetUnitSettings bug fixes with some properties.
[/list]