Update notes for Version 2.4.9

[b]Features:[/b] [list] [*] Can now deselect walls/crazonium by clicking anywhere [*] Plyon connection in pre-built state are now a different color from tower connections. [*] Increased download timeouts so slower connections can download larger maps. [*] Added a way to reset a stash in the editor. [/list] [b]Bugs:[/b] [list] [*] Spore launcher with 0 spores no longer makes launch sound. [*] Minimap no longer shows warnings/sounds for structure with 0 emitted enemies. [*] Blob lifetime and payload saved properly now. [*] Fixed stacking rotated units bug. [*] 5x5 units no longer overlap when being drag built. [*] Pressing 'L' on a planet in Farsite now refeshes the planet state properly. [*] Added a fix for map 1319 [*] Prevent achievements.dat from being written out repeatedly after hold objective was obtained during a mission. [/list] [b]Scripting updates:[/b] [list] [*] Added Switch and Case support to 4RPL. [*] Added GetListIndex and GetListIndices to 4RPL. [*] Added GetMCSEntries and DeleteMCSEntry to 4RPL. [*] ApplyToDamage map hang fixed. [*] SetUnitCanMove no longer makes some units deselectable. [*] GetUnitPosition now returns zero vector when called on a non existent unit. [*] SetUnitSelected will now unselect a unit even it is is set to unselectable. SetUnitSelectable will now unselect the unit if the unit is being set to unselectable. [*] Creeper Totals and Coverage are now set immediately after a game load. [*] SignalGenerator Random now works in the console. [*] GetUnitSettings exception fixed when accessing DisableMiniMapWarn. [*] SetUnitSettings bug fixes with some properties. [/list]