[b]Features:[/b]
[list]
[*] Can now deselect walls/crazonium by clicking anywhere
[*] Plyon connection in pre-built state are now a different color from tower connections.
[*] Increased download timeouts so slower connections can download larger maps.
[*] Added a way to reset a stash in the editor.
[/list]
[b]Bugs:[/b]
[list]
[*] Spore launcher with 0 spores no longer makes launch sound.
[*] Minimap no longer shows warnings/sounds for structure with 0 emitted enemies.
[*] Blob lifetime and payload saved properly now.
[*] Fixed stacking rotated units bug.
[*] 5x5 units no longer overlap when being drag built.
[*] Pressing 'L' on a planet in Farsite now refeshes the planet state properly.
[*] Added a fix for map 1319
[*] Prevent achievements.dat from being written out repeatedly after hold objective was obtained during a mission.
[/list]
[b]Scripting updates:[/b]
[list]
[*] Added Switch and Case support to 4RPL.
[*] Added GetListIndex and GetListIndices to 4RPL.
[*] Added GetMCSEntries and DeleteMCSEntry to 4RPL.
[*] ApplyToDamage map hang fixed.
[*] SetUnitCanMove no longer makes some units deselectable.
[*] GetUnitPosition now returns zero vector when called on a non existent unit.
[*] SetUnitSelected will now unselect a unit even it is is set to unselectable. SetUnitSelectable will now unselect the unit if the unit is being set to unselectable.
[*] Creeper Totals and Coverage are now set immediately after a game load.
[*] SignalGenerator Random now works in the console.
[*] GetUnitSettings exception fixed when accessing DisableMiniMapWarn.
[*] SetUnitSettings bug fixes with some properties.
[/list]