Update notes for v1.06

[Overall] - Fixed an issue where pressing ESC while in the Options or Credits window on the title screen would not close the window and advance to the initial screen. - Fixed some icons leaving backgrounds next to their borders. - Fixed the alarm sounding 30 seconds before the time limit to sound 60 seconds before the time limit. [Day(Downhill) Phase] - Fixed some sections with improper camera rotation when human/snowball mode. - Destructible objects such as ice walls, trees, snowballs, and snowmen gain more health as the day progresses. - Fixed dash effect remaining when dismounting and re-boarding a snowmobiel while using a booster. - Added a new passive: "Bioenergy Conversion." - Clarified the available night time in the “Night time in use” display (5 minutes) - Reduced the extra time on the last day (Day7) from 5 minutes to 1 minute. [Night(Survival) Phase] - Fixed the problem where the passive "Mental Strength" has no effects. - Added a new passive: "Light On Your Feet." - Added a new passive: "Trees Of Souls." - Added a new passive: "Turbo Drill." - Fixed Boss Hog getting stuck in walls, and receiving excessive knockback when charging. - Boss Hog's charge cooldown decreases as the day progresses. - Fixed Boss Lich's animation flinching when hit as he descends to the ground. - Fixed the death animation not displaying correctly while Boss Lich is descending to the ground. - Adjusted the placement of some objects. - Fixed destructible objects, such as ice walls and trees, gaining a small amount of health as the day progresses - Fixed the icon's color for the "Flaming Souls" weapon to look more like the three fairies that appear in game. - Adjusted some weapons' damage values. - Destructible objects such as ice walls, trees gain more health as the day progresses. - Added an idle animation to the weapon "Satellite Snowcannon".