Update notes for release 60.2 + Tournament results + Scoring system woes

Zorbus

Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game.

[list] [*]Hopefully fixed a bug where the player could level up at the same time as getting a low health warning dialog, making the game stuck on the dialog. I couldn't reproduce the situation, but tried to ensure that it won't happen. (thanks to OldMan for reporting) [*]When a player slots an item in companion's equipment, the slot is reserved, and the companion won't automatically change the item to an another one. To better indicate player slotted items, a letter "R" is now displayed on the right side of the equipment row, and when the selector is on the slot, a note is displayed in the item info box: "This item was slotted by the player. The slot is reserved, the companion won't automatically change this item to an another one.". [*]Fixed a bug related to the "Multikill" achievement. [*]Some recruitable creatures do not level up. To avoid confusion, "-" is displayed as level on their character sheet instead of "1". [/list] [hr][/hr] [b]Tournament results[/b] The tournament is over, results can be seen at [url=https://tournament.zorbus.net]tournament.zorbus.net[/url]. Congratulations to Isen, who won all the main categories! Weekly wildcard winners from weeks 48 and 49, I've tried to reach you via email and friend invites, but no luck. If you want the $10 Steam gfit card, please contact me somehow. Your character names were Corinel and Creakshaw, Steam names are t***** and d***********. [hr][/hr] [b]Scoring system woes[/b] The scoring system needs needs a revision. I'm thinking of dropping the real time speed factor from the score, but don't know yet how to differentiate two similar runs from each other. Turn count isn't really working either. Any ideas on this are very welcome!