Become Ghunter, a cook gnome that will create dishes by cooking creatures... ALIVE!! Use your various cooking based weapons to cook your prey alive and brutally finish them off with your multi-purpose melee weapon! Save the Kingdom by submitting your delicious dishes!
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[*] The crash related to Wine or Jam has been fixed.
[*] Now, the inventory indicates the number of extra dishes you have.
[*] The boil resource has been moved slightly next to the boil totem.
[*] The cheese has been moved next to the third-to-last statue.
[*] A jam resource in the combat area has been moved from behind a rock to make it a bit more visible.
[*] Loading screen text has been added.
[*] A collider has been added to prevent climbing onto one of the rocks in the hallway after the first combat area past the boil totem.
[*] When you open the totems, the game saves, and an interface appears.
[*] Discovered dish animation: now, when you have a full inventory of extra dishes and the dish is extra.
[*] Statue dish text is no longer dark, and the dish image is better positioned.
[*] The potion icon for Gavern in the HUD is aligned with the hearts; it’s closer to the red hearts if you don't have a shield (gold hearts).
[*] Corrections to various improvement animations.
[*] Changes to the animation for a newly discovered dish.
[*] Each time you make a dish, you are notified of its type—real, resident, extra, or statue.
[*] In QTE, the HUD commands no longer disappear.
[*] A jam resource was moved from the starting area.
[*] The ammunition box in the tutorial was moved.
[*] The square button no longer appears when you only have cheese.
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