Update notes for patch 1.1.2

[b]Version 1.1.2 patch migrated from beta channel build[/b] [b]Enemy Variants Updated.[/b] -Stage 5 and Stage 7+ now include a variant of the 'monoblade' drone with a radial laser. -Stage 7+ now includes a new drone type with a peripheral laser field. -These enemies were in the concept stage but weren't quite ready in time for the initial release, so have fun dodging / destroying them! -The "Borg" enemy types (bipedal mechs) are less bullet-spongey. This should allow players to maintain combos easier. -The damage area around the Stratos boss type thrusters has been decreased to be slightly more forgiving. [b]Tutorial Toggle Added.[/b] -Players could already choose to skip the tutorial via the pause menu, however due to popular demand I've added a toggle to disable it completely. -Players must of course complete the tutorial at least once before being able to shut it off. [b]Caravan Mode Added for Level Select.[/b] -Special thanks to our kindly community for suggesting this. -The "Caravan Mode" implements a 5 minute timer for Level Select. Enemy waves come fast, and feature the strongest enemies for that stage. -Playing on "Hard" or "Extreme" difficulty will net an additional score bonus! -Upon completing, the Caravan Score will be visible in the upper left corner of the stage select movie for each stage. -Disabling Caravan mode will hide the current Caravan score for that stage. [b]Bonus Livery 1 Added.[/b] -to celebrate the launch, I've added a new set of liveries to the livery editor, featuring 5 alternative color schemes. [b]Game Credits updated.[/b] -Game credits now include individual credits for our FIGS localizers, as well as folks who have kindly assisted with our Japanese localization. [b]General bug fixes and QOL updates[/b] -Global Rank will now be visible for steam users: We've crossed an important threshold so now scores will be visible in the 'ship settings' menu when the various sub menus are opened. -Fixed the Japanese "New Game +" description which was incorrect -Disabled windowed mode switch; this was causing serious issues with audio sync during cinematics, as Unity would not register the focus loss to all objects. As this is an engine-level bug, the only remedy here is to prevent the switch. -Decreased the volume of the intro movie; turns out the music was mastered at a higher volume than the rest of the game audio, so apologies to any streamers who got rocked a little harder than intended!