Update Notes for May 20th - 9 New Abilities

Merk Mayhem

Get ready for a thrilling semi-futuristic multiplayer shooter game! Choose from three kits, master movement speeds, and restore armor with drops from fallen enemies. Casual or competitive, suit up for a battle like no other.

Nine new abilities and damage types! [b]Damage Types[/b] Implemented Poison Damage [i](Toxin Grenade, Hornet’s Sting)[/i] [list] [*] Ignores armor and damages health directly. [*] Deals 1 damage to health every 0.5 seconds for 5 seconds. [*] Can stack up to 4 times for a maximum of 4 damage every 0.5 seconds. [*] Can be cured and prevented with abilities. [/list] Implemented Burn Damage [i](Thermite Flash)[/i] [list] [*] Damages health and armor simultaneously ticking every 0.5 seconds for 3 seconds. [*] If armor > 0 deals 6 damage per tick to armor and 3 damage per tick to health. [*] If no armor deals 4 damage per tick to health [*] Cannot stack. [*] Can be cured and prevented with abilities. [/list] [b]Lethal Abilities[/b] Implemented Thermite Flash [list] [*] Throw a grenade that sticks to enemies and surfaces, dealing scaled damage on detonation and causing burn damage. [*] The damage formula when enemy armor is less than 80 is DamageDealt = 0.75(EnemyArmor) +20 [*] Also flashes enemies within the blast radius and emits light. [/list] Implemented Toxin Grenade [list] [*] Detonates 0.7 seconds after impact, releasing a toxin that deals poison damage. [/list] Implemented Jolt Grenade [list] [*] Chains 45 damage between clustered enemies upon detonation, dealing more damage [/list] Implemented Crunch Grenade [list] [*] Creates a mini black hole that briefly restrains and launches enemies after detonation, dealing 90 damage. [/list] [b]Tactical Abilities[/b] Implemented Apparition [list] [*] Grants invisibility for up to 9 seconds with increased movement speed. [i](Cannot fire weapons while invisible. Nameplate and weapon invisibility are WIP.)[/i] [/list] Implemented Nanite Boost [list] [*] Restores 40 armor and 20 health to yourself and nearby teammates. [/list] [b]Passive Abilities[/b] Implemented Armor Leech [list] [*] Restores 25% of the damage dealt as armor. [/list] Implemented Predator [list] [*] Highlights damaged enemies and shows their footsteps.[i] (Glow effect improvement in progress.)[/i] [/list] Implemented Stalker [list] [*] Reduces presence on enemy radars. [/list] We're excited to bring you these updates and look forward to your feedback as we continue to improve the game!