Get ready for a thrilling semi-futuristic multiplayer shooter game! Choose from three kits, master movement speeds, and restore armor with drops from fallen enemies. Casual or competitive, suit up for a battle like no other.
Nine new abilities and damage types!
[b]Damage Types[/b]
Implemented Poison Damage [i](Toxin Grenade, Hornet’s Sting)[/i]
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[*] Ignores armor and damages health directly.
[*] Deals 1 damage to health every 0.5 seconds for 5 seconds.
[*] Can stack up to 4 times for a maximum of 4 damage every 0.5 seconds.
[*] Can be cured and prevented with abilities.
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Implemented Burn Damage [i](Thermite Flash)[/i]
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[*] Damages health and armor simultaneously ticking every 0.5 seconds for 3 seconds.
[*] If armor > 0 deals 6 damage per tick to armor and 3 damage per tick to health.
[*] If no armor deals 4 damage per tick to health
[*] Cannot stack.
[*] Can be cured and prevented with abilities.
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[b]Lethal Abilities[/b]
Implemented Thermite Flash
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[*] Throw a grenade that sticks to enemies and surfaces, dealing scaled damage on detonation and causing burn damage.
[*] The damage formula when enemy armor is less than 80 is DamageDealt = 0.75(EnemyArmor) +20
[*] Also flashes enemies within the blast radius and emits light.
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Implemented Toxin Grenade
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[*] Detonates 0.7 seconds after impact, releasing a toxin that deals poison damage.
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Implemented Jolt Grenade
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[*] Chains 45 damage between clustered enemies upon detonation, dealing more damage
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Implemented Crunch Grenade
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[*] Creates a mini black hole that briefly restrains and launches enemies after detonation, dealing 90 damage.
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[b]Tactical Abilities[/b]
Implemented Apparition
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[*] Grants invisibility for up to 9 seconds with increased movement speed. [i](Cannot fire weapons while invisible. Nameplate and weapon invisibility are WIP.)[/i]
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Implemented Nanite Boost
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[*] Restores 40 armor and 20 health to yourself and nearby teammates.
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[b]Passive Abilities[/b]
Implemented Armor Leech
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[*] Restores 25% of the damage dealt as armor.
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Implemented Predator
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[*] Highlights damaged enemies and shows their footsteps.[i] (Glow effect improvement in progress.)[/i]
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Implemented Stalker
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[*] Reduces presence on enemy radars.
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We're excited to bring you these updates and look forward to your feedback as we continue to improve the game!