Update Notes for July 19

VAR: Exterminate

The fight is here, humanity’s fate is in your hands! Match up different offensive and defensive upgrades between waves and fend off the onslaught of zombies. Level up and strengthen core abilities and progress to new areas where strains of the virus have evolved.

[img]{STEAM_CLAN_IMAGE}/40450994/d7639a644787c33cdd9da8112af7bda00cee6680.png[/img] [h1]Update Content[/h1] [h2]Shield (New Attribute)[/h2] Shields have the same characteristics as HP. Any damage taken will be fully absorbed by the shield before receiving damage to HP. Shield has a base regeneration rate of 3% per second after 10 seconds of taking no damage. Damage reduction abilities apply to shields, however, lifesteal and healing attributes have no effect on shields. [img]{STEAM_CLAN_IMAGE}/40450994/36e89a3fc76a32e4140a23ba13540a242ebcc153.gif[/img][img]{STEAM_CLAN_IMAGE}/40450994/94e549a354ce16be5c44134c2d63bf6844587335.gif[/img] [h2]New Equipments[/h2] [list] [*] [h3]Energy Armor[/h3] [img]{STEAM_CLAN_IMAGE}/40450994/c03858cbbf2de34d7c9f7dcac2a240e2cd2d599d.png[/img] Slot: Armor State of the art defense technology of mankind. Regenerative shield designed to absorb all incoming damage. (Lv35) Max HP +100, Max Shield +250 [*] [h3]Energy chip[/h3] Slot: Brain chip The biochip installed in the brain that increases the maximum shield of the wearer. (Lv15) Max Shield +225 [/list] [h2]New Ability Cards[/h2] [list] [*] [h3]Frozen Sputter[/h3] Upon hitting any static object, freezes nearby enemies in a small area for 1.5 seconds (3 seconds cooldown) Rarity: Rare (blue) [*] [h3]Hemodynamics[/h3] Triggering lifesteal inflicts bleed to nearby enemies in a large area.(Deal 200% damage over 5 seconds, enemies under this effect receive +20% additional damage) Rarity: Uncommon (green) [*] [h3]Gravitational Bomb[/h3] Upon killing an enemy, create a Black Hole that sucks over any enemies within a 6 meters radius (6 seconds cooldown) Rarity: Epic (purple) [*] [h3]Energy Fortification[/h3] Max HP-50%, Max Shield +100% Rarity: Rare (blue) [*] [h3]Energy Booster Kit[/h3] Max Shield +40% Rarity: Common (white) [*] [h3]Supercharged Bullets[/h3] Deal extra damage base on 35% current Shield. Rarity: Uncommon (green) [*] [h3]Shield Generator[/h3] Shield Restoration Rate +30%, Shield Cooldown Rate +30% Rarity: Uncommon (green) [*] [h3]Blood Pact [/h3] Damage +75%, -10% current HP per attack (will not cause death) Rarity: Epic (purple) [/list] [h2]Result Calculation Update[/h2] [h3]Gameplay details breakdown[/h3] The following details will be provided on the post-game interface to allow survivors a detailed breakdown view of the gameplay. [list] [*] Total Damage output [*] Total HP recovered [*] Total Damage Taken [*] Total Drone Damage Output [*] Damage per second [/list][img]{STEAM_CLAN_IMAGE}/40450994/2bbb389cd7581fd3015a126a3950b3dd2492b2d3.gif[/img] [h3]New Record & Leaderboard UI update[/h3] HIghscore board is displayed everytime a new record is broken [img]{STEAM_CLAN_IMAGE}/40450994/36e897ac1b110a7e1d656997c31918019e486ea0.gif[/img] [h2]New Leaderboards[/h2] Added leaderboard for the following levels: (Previous Highscores will be updated and combined at the start of a new game) [list] [*] Mutation 1-1 [*] Mutation 1-2 [*] Mutation 1-3 [*] Mutation 1-4 [*] Mutation 1-5 [/list] [h1]Balance Changes[/h1] [h2]Ability Cards Changes[/h2] [list] [*] [h3]Torso Hunter[/h3] Torso Damage +25% → Torso Damage +40% [*] [h3]Headhunter[/h3] Headshot Damage +50% → Headshot Damage +60% [*] [h3]Critical Focus 2.0[/h3] Max HP -50%, Critical Chance +50%, Critical Damage +50% → Max HP -50%, Max Shield -50%, Critical Chance +50%, Critical Damage +50% [*] [h3]Attack Focus 3.0[/h3] Max HP -70%, Damage +150% → Max HP -70%, Max Shield -70% , Damage +150% [/list] [h2]Equipments Changes[/h2] [list] [*] [h3]Power Chip[/h3] (Lv15) Torso Damage +30% → Torso Damage +50% [*] [h3]Sniper Chip[/h3] (Lv15) Headshot Damage +70% → Headshot Damage +100% [*] [h3]Bulletproof vest[/h3] (Lv35) Max HP +520 → Max HP +470, Max Shield +50 [*] [h3]Steel Armor[/h3] (Lv35) Max HP +260, Damage Reduction +30% → Max HP +170, Max Shield +100, Damage Reduction +30% [/list] [h2]Equipment Removal[/h2] [list] [*] Precision Chip The biochip installed in brains to increase the maximum range of bouncing bullets [/list]