[list]
[*] Quest bosses are now highlighted with a red frame in battle
[*] Small adjustments to monster data
[*] Adjusted weapon descriptions to better explain how stats affect damage
[*] Added a short hint about stats to the status screen
[*] Added an indicator that a quest has been completed before
[/list]
[h3]NG+ Adjustments[/h3]
[list]
[*] Benched characters will gain levels to match the average level of the active party whenever you defeat the dragon
[*] Characters can select multiple skills upon level up if their skill count is lower than expected for their current level
[*] Adjusted parameters that determine which monsters should appear in the dungeon
[*] Adjusted the speed at which monsters increase their numbers
[*] Adjusted quest and chest rewards during NG+
[/list]