🛠 Update notes for February 9th

Georifters

The ground is your weapon in the fast paced battle arena of Georifters. Team up with or against your friends to punch portals, twist tunnels, flip lasers, and steal the ground from under each other using a unique arsenal of weapons and abilities in this ground busting adventure.

[h1]SUMMARY[/h1] This update was mainly focused on a lot of under the hood tweaks and fixes. The biggest change, although maybe not so obvious for players was the migration to Unreal Engine 4.25-plus and the implementation of a punch assistance system. The punch assistance system is our way to try to mitigate and offset some of the hardware controller latency some players could experience. It does a whole other bunch of things too, and we hope this will be a stepping stone to tightening up the core controls even more. Please let us know what you think about these updates. [h2]NEW[/h2] [NEW] Implement punch assistance system. First steps in polishing and tweaking repsonsiveness of manipulating terrain with the default punch ability [NEW] Added a warning to the player for finite moves condition in match arena. Sometimes was not clear to the player how much moves they had left in this mode. [h2]FIX[/h2] [FIX] Candy's winter skin texture, the metallic values were incorrect. [FIX] Creature intros should rumble controller during attack [FIX] Fix a typo in our build script [FIX] Fix and update localization text [FIX] Fix battle arena conditions being fulfilled in other game modes [FIX] Fix big block sometimes becoming un-punchable [FIX] Fix cable being visible when using flip ability energy with non rolbert characters [FIX] Fix candy lock end fx location [FIX] Fix empty space being displayed in between some level names in match settings [FIX] Fix how to play text in Brazilian (pt-BR) [FIX] Fix icon text for traditional chinese (zh) [FIX] Fix incorrectly highlighted option in mode selection [FIX] Fix progress being blocked in lvl010_stg003 when playing with motion control [FIX] Fix some compile errors in unreal engine 4.25.x [FIX] Fix time challenge failing to unlock after time attack option set to on in adventure mode [FIX] Fix unlock condition of 'Going Commando' badge, this achievement was not unlocking for a few players [FIX] Fix UnlockAvailableDLCs timing to fix config map [FIX] Fix unreal engine 4.25 flicker issue [FIX] Fixed an issue where MightyB energy is sometimes blocked by a big block (Block blocker :)) [FIX] Fixed an issue where occasionally the player dies during dynamic camera moments. [FIX] Fixed an issue where sometimes a few blocks failed to move when player resets blocks [FIX] Fixed an issue where sometimes during dialogues the character does not remain towards the right hand side direction [FIX] Fixed an issue where sometimes the exit portal is blocked by the bubble wall in sub-level 1 of level Assembly Line in Match Arena. [FIX] Fixed an issue where the mis-guided missile kept moving in a circular loop. (ironic, the misguided missile really became misguided?) [FIX] Fixed loading screen blue print errors [FIX] Fixed mode selection focus color when returning to mode selection from character selection [FIX] Fixed weapon behavior while going through a portal [FIX] VSync default value [h2]UPDATE[/h2] [UPDATE] Background buttflies should talk to main buttfly [UPDATE] Clear and remove deathclaw and grenades when the player is transitioning between stages [UPDATE] Deathclaw AOE was too small [UPDATE] Disabled auto shoo for chief intro. enabled facing before convo on lex intro [UPDATE] Exposed some parameters for fine tuning the metallic base color for materials [UPDATE] Georifters to run on unreal engine to 4.25-plus [UPDATE] gitignore to ignore DebugGame files [UPDATE] Increased the out of bounds range to kill buttfly [UPDATE] lvl19 stg 011 spinner should start running immediately [UPDATE] Show a glitch FX for when chief appears [UPDATE] Tweaked buttfly background speech in lvl002 stg004 [UPDATE] Update ClassTools plugin for 4.25 [UPDATE] Update DLC unlock logic [UPDATE] Update FMOD 2.00.14 for 4.25-plus [UPDATE] Update photo mode [UPDATE] Updated our character materials [UPDATE] Updated some dlls and plugins [UPDATE] Updated the formula for calculating ranking in coop [UPDATE] Add mat on spline cable [UPDATE] Add buttflies to backgrounds of buttfly stages