🛠 Update notes for February 9th

[h1]SUMMARY[/h1] This update was mainly focused on a lot of under the hood tweaks and fixes. The biggest change, although maybe not so obvious for players was the migration to Unreal Engine 4.25-plus and the implementation of a punch assistance system. The punch assistance system is our way to try to mitigate and offset some of the hardware controller latency some players could experience. It does a whole other bunch of things too, and we hope this will be a stepping stone to tightening up the core controls even more. Please let us know what you think about these updates. [h2]NEW[/h2] [NEW] Implement punch assistance system. First steps in polishing and tweaking repsonsiveness of manipulating terrain with the default punch ability [NEW] Added a warning to the player for finite moves condition in match arena. Sometimes was not clear to the player how much moves they had left in this mode. [h2]FIX[/h2] [FIX] Candy's winter skin texture, the metallic values were incorrect. [FIX] Creature intros should rumble controller during attack [FIX] Fix a typo in our build script [FIX] Fix and update localization text [FIX] Fix battle arena conditions being fulfilled in other game modes [FIX] Fix big block sometimes becoming un-punchable [FIX] Fix cable being visible when using flip ability energy with non rolbert characters [FIX] Fix candy lock end fx location [FIX] Fix empty space being displayed in between some level names in match settings [FIX] Fix how to play text in Brazilian (pt-BR) [FIX] Fix icon text for traditional chinese (zh) [FIX] Fix incorrectly highlighted option in mode selection [FIX] Fix progress being blocked in lvl010_stg003 when playing with motion control [FIX] Fix some compile errors in unreal engine 4.25.x [FIX] Fix time challenge failing to unlock after time attack option set to on in adventure mode [FIX] Fix unlock condition of 'Going Commando' badge, this achievement was not unlocking for a few players [FIX] Fix UnlockAvailableDLCs timing to fix config map [FIX] Fix unreal engine 4.25 flicker issue [FIX] Fixed an issue where MightyB energy is sometimes blocked by a big block (Block blocker :)) [FIX] Fixed an issue where occasionally the player dies during dynamic camera moments. [FIX] Fixed an issue where sometimes a few blocks failed to move when player resets blocks [FIX] Fixed an issue where sometimes during dialogues the character does not remain towards the right hand side direction [FIX] Fixed an issue where sometimes the exit portal is blocked by the bubble wall in sub-level 1 of level Assembly Line in Match Arena. [FIX] Fixed an issue where the mis-guided missile kept moving in a circular loop. (ironic, the misguided missile really became misguided?) [FIX] Fixed loading screen blue print errors [FIX] Fixed mode selection focus color when returning to mode selection from character selection [FIX] Fixed weapon behavior while going through a portal [FIX] VSync default value [h2]UPDATE[/h2] [UPDATE] Background buttflies should talk to main buttfly [UPDATE] Clear and remove deathclaw and grenades when the player is transitioning between stages [UPDATE] Deathclaw AOE was too small [UPDATE] Disabled auto shoo for chief intro. enabled facing before convo on lex intro [UPDATE] Exposed some parameters for fine tuning the metallic base color for materials [UPDATE] Georifters to run on unreal engine to 4.25-plus [UPDATE] gitignore to ignore DebugGame files [UPDATE] Increased the out of bounds range to kill buttfly [UPDATE] lvl19 stg 011 spinner should start running immediately [UPDATE] Show a glitch FX for when chief appears [UPDATE] Tweaked buttfly background speech in lvl002 stg004 [UPDATE] Update ClassTools plugin for 4.25 [UPDATE] Update DLC unlock logic [UPDATE] Update FMOD 2.00.14 for 4.25-plus [UPDATE] Update photo mode [UPDATE] Updated our character materials [UPDATE] Updated some dlls and plugins [UPDATE] Updated the formula for calculating ranking in coop [UPDATE] Add mat on spline cable [UPDATE] Add buttflies to backgrounds of buttfly stages