[h1]SUMMARY[/h1]
This update was mainly focused on a lot of under the hood tweaks and fixes. The biggest change, although maybe not so obvious for players was the migration to Unreal Engine 4.25-plus and the implementation of a punch assistance system. The punch assistance system is our way to try to mitigate and offset some of the hardware controller latency some players could experience. It does a whole other bunch of things too, and we hope this will be a stepping stone to tightening up the core controls even more.
Please let us know what you think about these updates.
[h2]NEW[/h2]
[NEW] Implement punch assistance system. First steps in polishing and tweaking repsonsiveness of manipulating terrain with the default punch ability
[NEW] Added a warning to the player for finite moves condition in match arena. Sometimes was not clear to the player how much moves they had left in this mode.
[h2]FIX[/h2]
[FIX] Candy's winter skin texture, the metallic values were incorrect.
[FIX] Creature intros should rumble controller during attack
[FIX] Fix a typo in our build script
[FIX] Fix and update localization text
[FIX] Fix battle arena conditions being fulfilled in other game modes
[FIX] Fix big block sometimes becoming un-punchable
[FIX] Fix cable being visible when using flip ability energy with non rolbert characters
[FIX] Fix candy lock end fx location
[FIX] Fix empty space being displayed in between some level names in match settings
[FIX] Fix how to play text in Brazilian (pt-BR)
[FIX] Fix icon text for traditional chinese (zh)
[FIX] Fix incorrectly highlighted option in mode selection
[FIX] Fix progress being blocked in lvl010_stg003 when playing with motion control
[FIX] Fix some compile errors in unreal engine 4.25.x
[FIX] Fix time challenge failing to unlock after time attack option set to on in adventure mode
[FIX] Fix unlock condition of 'Going Commando' badge, this achievement was not unlocking for a few players
[FIX] Fix UnlockAvailableDLCs timing to fix config map
[FIX] Fix unreal engine 4.25 flicker issue
[FIX] Fixed an issue where MightyB energy is sometimes blocked by a big block (Block blocker :))
[FIX] Fixed an issue where occasionally the player dies during dynamic camera moments.
[FIX] Fixed an issue where sometimes a few blocks failed to move when player resets blocks
[FIX] Fixed an issue where sometimes during dialogues the character does not remain towards the right hand side direction
[FIX] Fixed an issue where sometimes the exit portal is blocked by the bubble wall in sub-level 1 of level Assembly Line in Match Arena.
[FIX] Fixed an issue where the mis-guided missile kept moving in a circular loop. (ironic, the misguided missile really became misguided?)
[FIX] Fixed loading screen blue print errors
[FIX] Fixed mode selection focus color when returning to mode selection from character selection
[FIX] Fixed weapon behavior while going through a portal
[FIX] VSync default value
[h2]UPDATE[/h2]
[UPDATE] Background buttflies should talk to main buttfly
[UPDATE] Clear and remove deathclaw and grenades when the player is transitioning between stages
[UPDATE] Deathclaw AOE was too small
[UPDATE] Disabled auto shoo for chief intro. enabled facing before convo on lex intro
[UPDATE] Exposed some parameters for fine tuning the metallic base color for materials
[UPDATE] Georifters to run on unreal engine to 4.25-plus
[UPDATE] gitignore to ignore DebugGame files
[UPDATE] Increased the out of bounds range to kill buttfly
[UPDATE] lvl19 stg 011 spinner should start running immediately
[UPDATE] Show a glitch FX for when chief appears
[UPDATE] Tweaked buttfly background speech in lvl002 stg004
[UPDATE] Update ClassTools plugin for 4.25
[UPDATE] Update DLC unlock logic
[UPDATE] Update FMOD 2.00.14 for 4.25-plus
[UPDATE] Update photo mode
[UPDATE] Updated our character materials
[UPDATE] Updated some dlls and plugins
[UPDATE] Updated the formula for calculating ranking in coop
[UPDATE] Add mat on spline cable
[UPDATE] Add buttflies to backgrounds of buttfly stages