Update notes for Feb 17

Cultivation Story: Reincarnation

Cultivation Story: Reincarnation is a top-down pixel art style action roguelike based on cultivation and Chinese mythology.

As this is our experimental first game, we did not set a very big scope for this game. And with the v1.0 release it has met and went beyond our expectations. Hence updates will be stopped indefinitely(other than bug fixes). (PS: Need to take a break from 12-19 everyday work hours, then start to make the next game) -Fixed a bug where starting phase is set to judgement phase -Updated technique selection UI -Dash technique effect transparency will now be based on weapon/skill transparency(lowest of the 2) Descriptions -Where body cultivator is mentioned, added description: (mortal with body training) -Thunder affinity, added description: Multicast is based on skill's base element -Updated multi-cast description for elemental chis, eg: Skills with base Metal element will be casted 2 time/times -Updated exp/tribulation descriptions; Added description for when the tribulations occur