Update Notes for August 5th: Multithreading!

Coconut

Idle clicker with periodic free skin rolls that can be used in-game and traded.

In order to make sure that everything runs properly even when the game is fully minimized, the drop checking has been moved to a secondary thread, but animations and interface still happens in the main thread. When the game is minimized the main thread freezes, and only the absolute minimum code runs (checking for drops every 2h), meaning that the game is better in two ways: [olist] [*] Uses even less CPU than it already did when minimized [*] Drops are more reliable when the game is minimized for long periods of time (i.e. for multiple drop periods). [/olist] We also fixed a few smaller bugs, so thanks to everyone who keeps reaching out to let me know about them. Big features are in the works, so stay tuned!