GameForce Belgium and Netherlands was exhausting but resulted in plenty of feedback and motivation to keep BiteMe Games going. Below is a list of QoL changes and bugfixes that we got out of the GameForce feedback on both weekends, resulting in an even smoother game experience. As an extra bonus, a highly requested feature of allowing to edit which buildings a route will deliver to, or even adding more steps to a route, is now supported if the route is paused. When you pause a route, and all the workers have finished running their steps, you'll be allowed to change the buildings and add or remove steps from the route. [strike](Note, the update for mac will be delayed for a day as there are issues with building, but you should also be getting your updates soon!)[/strike] Update: MacOS and Demo builds are now both also live. [b]Additions β[/b] π€© Added new tutorial steps for buying your first Iron Ore and Coal. π€© Holding shift while using WASD to move your camera around will increase the speed. π€© Added titles and descriptions for Wildcards in the route selection dropdown. π€© Added a visual indicator on the minimap to show the North. π€© Architect Atelier will now remember last selected research during a session. π€© Added the ability to pause from the route overview window, by pressing on the pause/play icons. π€© Marketplace can no longer be placed on top of roads, this was a design choice, but ended up being very confusing for players. π€© When saving the game, you will now receive a default timestamp as name. π€© Abandoned Architect Atelier will now allow you to show all routes connected to it. π€© The Architect Atelier research entries will now show a wiki button if there is a wiki entry for it. π€© When a route is paused, it's now editable. A route will be counted as paused if all the workers working on that route have reached their last step. [b]Bugfixes πͺ²[/b] π Fixed marketplace (and other windows) their scroll views starting halfway down in some cases. π Editing a route during the tutorial will now appropriately recheck the condition. π Freeing up a worker from a route will now attempt to reassign them to buildings requesting workers. π Rotating the camera with ALT+WASD will now correctly register for the tutorial. π On a new route window, the second step that defaults to "No Item" will no longer show the tooltip for the first item in the list. π Implemented additional null checks to prevent some exceptions that got thrown. π Potential fix/handling for certain hard crashes that had to do with returning to main menu. π Made sure that the button to clear what item to carry in a route step always shows up when needed. π Fixed that the Architect Atelier couldn't be moved through the context menu. π Toasts will now correctly start closing if there are more than 3. π Route overview screens now get updated correctly if a route gets removed. π Pressing escape will now close all windows, and act in a more consistent manner. π Pausing through the shortcut, and then opening the Pause Menu through escape, lead to a wonky state, this now gets handled correctly. π Radial menu now works while paused. π Workers will now discard their boxes when you clear their inventory. π Routes that you have open in the Route Window will now recheck if they are valid, whenever you place down a new road. π The sell item toggle will now correctly hide when you remove the last marketplace step from the route steps. π Market orders will now take into account their quantity, to display the full price. π Lamp posts can now be researched. π Various exception handling, based on received crash reports. π Various localization improvements.