Update Notes for 1-7-25

[b]New Content:[/b] [list] [*] Added portals! They appear in the access port (tutorial area) as well as several of the TQE (technician qualification exam) puzzles. [*] Added two additional TQE parts, and added more questions to existing TQE parts. [*] You can now see which TQE questions you have already solved at the the entrance gate to each part, and can also choose which question to warp to. [/list] [b]Bug Fixes:[/b] [list] [*] Fixed issue where waiting longer than a minute between collecting credit tokens during the end credits caused the game to crash. [*] Fixed issue where the player sprite would sometimes be the wrong color when ejecting into hosts on autopilot. [*] Removed the ambient particle system, which was causing significant performance issues even when toggled off. These will be added back in if I can find a way to make them perform better. [*] Fixed issue where hint prompts sometimes intersected with popup dialogue. [*] Increased efficiency of collision detection with red walls. [/list] [b]Other Changes[/b] [list] [*] Using experimental ejection mechanics is now not allowed within TQE questions. [*] Fractions of a second within time and target trials are now displayed in centiseconds (1/100 of a second) rather than frames (1/60 of a second). [/list]