[b]New Content:[/b]
[list]
[*] Added portals! They appear in the access port (tutorial area) as well as several of the TQE (technician qualification exam) puzzles.
[*] Added two additional TQE parts, and added more questions to existing TQE parts.
[*] You can now see which TQE questions you have already solved at the the entrance gate to each part, and can also choose which question to warp to.
[/list]
[b]Bug Fixes:[/b]
[list]
[*] Fixed issue where waiting longer than a minute between collecting credit tokens during the end credits caused the game to crash.
[*] Fixed issue where the player sprite would sometimes be the wrong color when ejecting into hosts on autopilot.
[*] Removed the ambient particle system, which was causing significant performance issues even when toggled off. These will be added back in if I can find a way to make them perform better.
[*] Fixed issue where hint prompts sometimes intersected with popup dialogue.
[*] Increased efficiency of collision detection with red walls.
[/list]
[b]Other Changes[/b]
[list]
[*] Using experimental ejection mechanics is now not allowed within TQE questions.
[*] Fractions of a second within time and target trials are now displayed in centiseconds (1/100 of a second) rather than frames (1/60 of a second).
[/list]