Update Notes (February 13)

Snowbird Games
Community Announcements
As you may have guessed (judging by the current Steam review score), the launch of Feral Blue wasn't a jaunt via calm waters for us. Needless to say there is no such thing as Early Access: players always expect a fully finished game. "Early access" here means that in the future the game will only be made better and bigger. A little bit unfair, perhaps, but there's no point in complaining. For a small indie teams like ours this is a serious challenge - and we need to respond. We follow all comments carefully. We have read all the negative reviews (and positive ones too, thank you for them!) and took them into account. Today we are releasing an update that will change a lot of things in the game. We hope that we can continue to pull the project into a bright future. So, there are the things we are bringing today.


  • Now almost every type of ship has its own economic (or military) specialization: there are heavy armored ships, extremely maneuverable ships, desalination ships, and so on
  • The speed of movement on the map now depends on the number and quality of personnel assigned to the engines
  • Now you need qualified personnel to keep your gun deck in service. If there are not enough crew members or they are not really skillful, your artillery might be at a risk of destruction
  • The number of warriors and freemen affects the reloading time during a battle
  • Added the influence of personnel on the ship's performance: maximum speed for rowing vessels, acceleration for steam vessels, and turnability for sailing vessels


  • Cabin management interface has been reworked
  • Added new information and pointer to the sea battle GUI
  • Updated trading interface
  • Updated a victory screen in battle - now players can see a list of cabins of the captured ship.

Bugfixes and optimization

  • Fixed the black fog of war effect when loading a save
  • Hit-boxes for sails have been expanded
  • Fixed a possible self-shoot case with ballistas (if placed as a bow gun)
  • Fixed a bug in trading with cities
  • Freemen now go to sleep in the correct cabins
  • Draw distance has been optimized for every locations.


  • Added protection against incorrect clicks in dialogs
  • On land levels added sounds of the environment and different sounds of steps depending on the type of landscape
  • Sounds in interfaces are not that annoying now.

Explore more news

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April 23rd 2020

Status update #14

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Update notes (March 27)

March 27th 2020

Update notes (March 20)

March 20th 2020

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Update Notes (March 6)

March 6th 2020

Status Update #13

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Screenshot Saturday (February 22)  

February 22nd 2020

Update Notes (February 13)

February 13th 2020

Screenshot Saturday (February 8)

February 8th 2020

Screenshot Saturday (February 1)

January 31st 2020

Devblog #15 — Gazing at the clouds

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Update Notes (January 17)

January 17th 2020

Stealth missions - now in open beta

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Devblog #14 — Stealth missions

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Update Notes (December 12)

December 12th 2019

Update Notes (November 21)

November 21st 2019


November 15th 2019

Update Notes (October 28)

October 28th 2019

Early Access release

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Early Access starts tomorrow

October 21st 2019

Status Update #12

September 30th 2019

Status Update #11

September 12th 2019

Status Update #10

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Second Alpha starts!

August 22nd 2019

Alpha Teaser

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Status Update #9

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Positivity and Cookies

July 8th 2019

Steam Summer Sale 2019

June 27th 2019

Status Update #8

June 5th 2019

Status Update #7

May 14th 2019

Feral Blue will be available in Chinese!

April 3rd 2019

First Alpha starts!

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Discord Server

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First Alpha Sign-up

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