Update Notes December 17th

[h2]Highlights:[/h2] - The room code should now stay the same when returning from match to lobby - Changes to reconnects: [list] [*] You can now rejoin an ongoing match via room code if the game crashed [*] You can now rejoin an ongoing match via room code if you went back to main menu [*] The host can now extend the wait timer [/list] ⚠️ If the timer expires, or the host player cancels waiting, the reconnect attempt will still be blocked, and the player will be removed from the ongoing match permanently! ⚠️ [h2]Fixes & changes:[/h2] [list] [*] [Lobby] Fixed chat scrolling sensitivity [*] [Lobby] Now the host’s lobby setting page will not be refreshed by others’ actions in the lobby [*] [Lobby] Fixed a rare crash when syncing a drawing to players that left [*] We don’t disable the mute button on players that disconnected during a match anymore [*] [Whisper] Fix a bug where in rare cases after a reconnect, an old guess was automatically re-submitted in a later round [*] [Whisper] Fix a bug where a full image could be sent twice when the drawing phase ended, which lead to unnecessary network burden [*] [Whisper] Avoid sending very large images in full when drawing phase ended, and rely on only syncing all lines while they are drawn [*] [Whisper] Fixed an issue that the presentation intro could have different orders for different player (so sometimes they did not show the correct intro for the following presentation) [*] [Whisper] Fix a stuck case when a word match vote was lost due to a disconnect during a later presentation [/list]