Update Notes 25.

Hello, I'm Alphaatz*. The contents of this Update Notes are as follows. [olist] [*] Improved keyboard operation [*] Improved mobile operation [*] Mobile resolution response [*] Proceed with optimization [*] Steam Mac OS support [*] Ready to respond to Steam Deck [*] Current Development Status [*] 2025 PlayX4/ July Comic World (in Korea) [/olist] HomePage : [url=https://www.connected-clue.com/]https://www.connected-clue.com/[/url] Steam shops and goods shops have also been opened, so please show a lot of interest! Steam: [url=https://store.steampowered.com/app/1777200/Connected_Clue/]https://store.steampowered.com/app/1777200/Connected_Clue/[/url] Goods shop : [url=https://marpple.shop/kr/alpheratz4869]https://marpple.shop/kr/alpheratz4869[/url] Below are the images under development. [h1][b]Improved keyboard operation[/b][/h1] Connected Clue is designed to play with [b] keyboard[/b] and [b] mouse[/b], or [b] game controller[/b]. We improve the inconvenience of operating the existing keyboard and adjust it to play games with just the keyboard. In addition, when the player stands still without manipulating the character, the [b] manipulation guide [/b] is displayed. [img]https://static.wixstatic.com/media/104f30_fbf1d873dfec4ac48255b3759b1edc09~mv2.png/v1/fill/w_704,h_397,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/104f30_fbf1d873dfec4ac48255b3759b1edc09~mv2.png[/img] [h1]Mobility improvement [/h1] In mobile play, [b]the player's movement due to the manipulation of the virtual game controller [/b], It has been improved to move more smoothly in determining mutual objects and manipulating mini-games. [img]https://static.wixstatic.com/media/104f30_f842c21ec54441fcbcea190dbbc5bcfb~mv2.png/v1/fill/w_704,h_397,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/104f30_f842c21ec54441fcbcea190dbbc5bcfb~mv2.png[/img] In addition, we solved the [b] game screenshot save [/b] and import system of [b] when storing [/b] on mobile. [img]https://static.wixstatic.com/media/104f30_ecafd3ff14734a26b0f3fca2cbfdf604~mv2.png/v1/fill/w_704,h_415,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/104f30_ecafd3ff14734a26b0f3fca2cbfdf604~mv2.png[/img] [h1]Resolution response [/h1] Because the default resolution of the Connected Clue is [b]1920 * 1080[/b], there was a problem that some UI was not displayed correctly in other resolutions. Therefore, to support the resolution of various monitors and mobile devices [b]We are conducting tests to respond to various resolutions[/b]. [img]https://static.wixstatic.com/media/104f30_b8f0050b789f466587d75d7c794475af~mv2.png/v1/fill/w_666,h_613,al_c,lg_1,q_90,enc_auto/104f30_b8f0050b789f466587d75d7c794475af~mv2.png[/img] [img]https://static.wixstatic.com/media/104f30_98baa5e390504dc2b13260357ce1e0f3~mv2.png/v1/fill/w_704,h_325,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/104f30_98baa5e390504dc2b13260357ce1e0f3~mv2.png[/img] [h1]Optimization progress[/h1] We use [b]Sprite Skin[/b] and [b]Spine[/b], which are our own animation tools supported by Unity Engine However, due to the calculation problem of Sprite Skin and Spine If there were many objects displayed on the screen, the frame rate would drop. Optimization was performed to address this phenomenon, and the average frame rate could be improved dramatically. [img]https://static.wixstatic.com/media/104f30_5d4c374980384addac9c96d414d7cd58~mv2.jpg/v1/fill/w_704,h_430,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/104f30_5d4c374980384addac9c96d414d7cd58~mv2.jpg[/img] 그리고, 게임 기동시 기존에 30초 가량 걸렸던 로딩 시간을 대폭 단축해서 보다 쾌적하게 플레이할 수 있게 되었습니다. [h1]Steam Mac OS Support [/h1] [b]High Sierra[/b] support for Mac OS on Steam has been discontinued, making games with x32 architecture impossible to run on Steam. [b][b]x64 architecture[/b] has been applied to the game build to allow the game to be played on Mac OS[/b]. [img]https://static.wixstatic.com/media/104f30_8dd3a3d4d56b4bc7addddcf38ab4a082~mv2.jpg/v1/fill/w_704,h_396,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/104f30_8dd3a3d4d56b4bc7addddcf38ab4a082~mv2.jpg[/img] I also fixed a bug that didn't find save files and screenshots when saving and fetching steam clouds from Mac OS. [h1]Getting ready to respond to Steam Deck [/h1] A virtual keyboard must be displayed when text is entered to support steaming. Therefore, for future [b]steam deck[/b], [b] virtual keyboard[/b] was displayed. The virtual keyboard is available not only on Steam Deck, but also on the [b]Big Picture [/b] version. [img]https://static.wixstatic.com/media/104f30_8edf094d41714639b22f3c18dc5760bb~mv2.png/v1/fill/w_704,h_396,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/104f30_8edf094d41714639b22f3c18dc5760bb~mv2.png[/img] In addition, we are constantly testing the game to see if there are any inconveniences to play with the [b]game controller [/b]. [h1]The current development situation [/h1] [b]I finished my own QA of Early Access version [/b] and asked publishers to do professional QA and [b] language translation [/b]. [img]https://static.wixstatic.com/media/104f30_e7cac4a856d14037a1760ddab58d5326~mv2.jpg/v1/fill/w_704,h_534,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/104f30_e7cac4a856d14037a1760ddab58d5326~mv2.jpg[/img] During the QA and translation time of the full version of the game, [b]May-July Tzum[/b] will send you a link to play the early access version to your supporters. The Early Access version covers [b]demo versions through Chapter 2 [/b] and has a playtime of [b]3 to 4 hours [/b]. We will inform you of the details in the future development log. [h1]2025 PlayX4/July Comic World [/h1] [b]From May 22nd to 25th [/b], [b]2025 PlayX4 [/b] and [b]Comic World [/b] scheduled for July will each participate as a booth. Since I was a one-man developer, I had to keep the booth by myself, so I had one demonstration monitor in the meantime, This time, we will deploy additional demonstration devices for testing [b]mobile devices [/b]. The demo version is updated at every exhibition, so please play it and give us a lot of feedback. I'll let you know the detailed schedule and news later. Please refer to the progress that does not appear in the development journal because it is posted more often on X (old Twitter). [url=https://x.com/shw1208]https://x.com/shw1208[/url] Then I'll do my best until the end so that I can repay you with fun games. I'll come to you with the next development journal.