Update: March

Floor 13: Deep State

Floor 13: Deep State is a dynamically generated dystopian thriller, inspired by the 90’s classic Floor 13 and created by its original team. In a free society, citizens make their own decisions, can challenge authority, and are able to speak their truth. Your job is to put a stop to that.

Good afternoon Director General, As a surprise addition to this update, we made a fix for the 'black screen' problem that still hits a few players with either second screens or a wider variety of refresh rates. Apologies if you were hit with this and had to make compromises to see the game. Quite a few of our newer players requested a bit more guidance through early plots. These will appear via your contact if you have not made progress. And of course the major bugbear of probation - you can now skip this as long as you have had one concluded run of the game. And more to look forward to. We are hoping to release a standalone [b]new chapter[/b] in April, with a set of brand new plots. I can also see that an OST will shortly be released, so look out for that. Now get back to work. [list] [*] Bug Fix: The ‘black screen’ problem caused when the game is run from certain monitors or screen. [*] Quality of life addition: Skip probation. By default, after you have completed a game (in any way) subsequent runs will no longer include the first probation plot. There is an option on the main menu to start with probation if you want to. [*] Extra help for the plots in the first chapter. For each plot there is an extra dialogue that will play if it looks like you are a bit lost. The narrative does not tell you what to do, though if you choose ‘?’ it almost does. (English language only - for now) [*] Bug fix: More Japanese language characters returned to main set. [*] Quality of life addition: Click targets for Train and Office building added. Phone click target bigger. [*] Quality of life addition: Skip animation is default after the first click request to skip. (Except in archives.) [*] Minor music tweaks. [*] Weak explanation of why the NAS disappears in the Sol Fury plot (I’m so sorry). [/list]