Update Log 06.21.2021

Dungeon No Dungeon

Dungeon No Dungeon is a turn-based roguelike game with a unique hand-drawn art style, with a strategy system based around body parts that you've likely never encountered before.

[img]{STEAM_CLAN_IMAGE}/37888989/8ceba3fd8727fbdd0cc368b5ffbf1517e3b61470.png[/img] Hello, Dungeon Warriors! We are still working hard to make new content and finally entering the final stage, which is expected to be officially released within one month. Although we have only four people, we have not stopped for a moment. Thank you again for your patience! New content coming soon: [list] [*] New levels [*] New maps [*] New monsters [*] New BOSS [*] New combat mechanism [*] New combat gameplay (faster combat, higher growth, stronger opponents) [/list] ---------------------------------------------------------------------------------------------------------------- [h2]Update Log [/h2] [h3]06.21.2021[/h3] [olist] [*] Added all-new [b]accessories[/b], not only the [b]negative traits[/b] can be [b]offset[/b], but now the [b]positive traits[/b] can finally be [b]retained[/b]! [img]{STEAM_CLAN_IMAGE}/37888989/b89eaabb5fd17953d06d62a140442f0e7f000791.png[/img] [img]{STEAM_CLAN_IMAGE}/37888989/092ea5df2b33419fb2994e335537dd04bbd7336e.png[/img] [*] Added combat tutorials [*] Improved the value overflow of some monsters [*] Improved the value overflow of some skills [*] Improved the skill value of Reaper [*] Redesigned the death determination mechanism of the second stage of Blood Knight (return to normal kill determination) [*] Improved the skill value of Blood Knight [*] Improved and compressed some art resources [*] Improved the drop probability of some accessories [*] Improved the display of the body parts [*] Improved the acquisition of traits [*] Improved the display of intrusion failure [*] Improved the text of the minigames [*] Fixed the display problem of the exhausted Blood Knight [*] Fixed the display problem of victory [*] Fixed the issue of selling equipped accessories [*] Fixed the issue of self-explosive mushroom health [*] Fixed an issue where some full-level skills could still be upgraded [*] Fixed some buff bonus issues [*] Fixed the display problem of the top button on the achievement interface [*] Fixed the display problem of the tavern timer [*] Fixed an issue where the blessing of the God of Fortune had no effect [*] Fixed an issue that caused the game to crash when going through tutorials [*] Fixed an error where the skills can be reset during the second and third stages of Blood Knight [*] Fixed the bug that the map can still be closed and exited when the chess piece is moving [/olist] [img]{STEAM_CLAN_IMAGE}/37888989/12790571a7d8877fa0657bc2e0ba15eedfe52bdb.png[/img]