Guide Guinevere on a quest to save the kingdom from darkness. Find mysterious objects in a living labyrinth board to solve unique puzzles and defeat the evil Mordred, all from the comfort of your grandmother’s attic.
[h1]Greetings, Attic Adventurers![/h1]
[h2]We come with good tidings (and more details!) about the update just launched for [b]A Knight in the Attic[/b] 🐝 ✨[/h2]
[img]{STEAM_CLAN_IMAGE}/43102062/22548487980f2cbdcfa7a493d638c127911b5685.gif[/img]
✨ ⚔️ In this patch, you’ll find we have made some notable adjustments & improvements to the game experience! 🐝 ✨
[b]Patch Additions[/b]
[list]
[*] New ‘Slow World Speed’ mode slows down all obstacles and enemies
[*] Beautiful new X-ray shader for Gwen
[*] Additional lighting & special effects details
[*] Bonus music and sound effects
[*] Up/Down locators added to Caption finder
[*] More fanfare on level end and transitions
[*] Bonus Lancelot appearance in the Mystic Forest 3 cutscene
[*] Adjustments to improve level and puzzle design
[/list]
[b]Other Patch Fixes + Improvements[/b]
[list]
[*] Guinevere now stops when receiving no input
[*] Loading bar is now disabled on main screen
[*] Bee gate trigger area made smaller
[*] Revision to tutorial position
[*] Changed sound emitters to be single rather than double on rotating bridges
[*] Geometry fixes on some textures
[*] Adjustment to sound emitters to follow on one axis to reduce overlapping sounds
[*] Fixed issue where character speed was affected by grabbing the board and using the joystick at the same time
[*] Fixed potential softlock at the Mystic Forest 3 teleporting flower
[*] Fixed issue where glass shatter sound played on loop
[*] Fixed certain geometry from clipping through the bottom of the board
[*] Fixed Various Audio issues
[*] Fixed Catapult not launching player correctly on Slow Player Speed
[*] Fixed Lag Spike upon opening Saves
[*] Re-added floating behaviour to Sword
[*] Fixed Audio trigger on Pickup Crank
[*] Fixed Bee Gate Requirement Text UI
[*] Fixed Glass wall break behaviour
[*] Fixed issue in final battle to do with Boss Attacks
[*] Fixed various ‘getting stuck’ issues on Tele Flower puzzles
[/list]
We're very excited to get this out to you on Day 4! Thank you for your feedback & reviews which are always appreciated; you can reach the developers directly at [url=mailto:support@mightyyell.com]support@mightyyell.com[/url].
We hope that you (continue to) enjoy the magic & mystery of [url=https://store.steampowered.com/app/1318700/A_Knight_in_the_Attic/]A Knight in the Attic[/url]!
-- The Mighty Yell Team
https://store.steampowered.com/app/1318700/A_Knight_in_the_Attic/