UPDATE - Improved controls

Hello, [h1]After receiving some [b]feedback from the community[/b], we decided to try a new approach to the controls.[/h1] The major change is that we added a new way to control the flashlight. [h1]Now, the flashlight [b]automatically points towards the direction the character is moving[/b].[/h1] This change intends to make the platformer mechanics more enjoyable, giving the player a smoother feel, because its easier to jump around without having to worry with the flashlight all the time. The flashlight will only turn to another direction if the player has the [b]intention[/b] to aim to a specific direction. [h1]With a mouse, the game understands the intention to aim when the player is [b]HOLDING the mouse left button.[/b] [/h1] That means, that, unless the player is trying to aim, holding the mouse left button, the light will turn to the direction the character is going. If the player is holding the mouse left button, than the light will point to wherever the cursor is. [h1]With a gamepad, the intention to aim to a specific direction is understanded when the player [b]uses the right axis.[/b] [/h1] That means, that, unless the player is trying to aim using the right axis, the light will turn to the direction the character is going. If the player is using the right axis, then the light will point towards the direction the right axis is pointing. We did a lot with playtest before make this update, we tested with both people that are used and are not used to the game. [b]People who were used to the game[/b] needed some time to get used to the new control scheme, but they ended up finding them better than the old one. [h1][b]If you prefer the old way, FEAR NOT[/b], for you can play like you used to.[/h1] Clicking with the [b]mouse right button[/b] or pressing the [b]right axis button[/b], you can [b]toggle[/b] between the new mode and the old one. [h1]Another change is the camera control.[/h1] Now you can rotate the camera [b]45 degrees at a time, instead of 90[/b]. This way, you can have a better angle to jump diagonally. We are not really sure about this feature, so we are counting with the feedback from the comunnity. Cheers