Update - Graphical, Animation, Multiplayer, Gameplay and OSX bug fixes.

Feudalism

Conquer Europe, become an Emperor. Build your family’s dynasty through seven centuries, from 800 A.D. to 1492 A.D., up until the inevitable collapse of the feudal system.

Hi Everyone, Thanks everyone, for playing and supporting Feudalism! [b]Here is a full changelog with all of the new changes:[/b] [list] [*]Fixed the bug that caused some video cards to display excessive increase in the intensity of bloom in the second turn. [*]Fixed the bug that prevented some OSX configurations to start the properly game. [*]In multiplayer host, the player window scrolls the names of the players properly. [*]In multiplayer host, in case of missing a family turn, it did not pass to the AI, the control of all stages of end-turn now work. [*]Fixed the bug of inconsistent responses from the AI on the tribute demands. [*]Fixed the bug where the scrapping of some units produced more resources than expected. [*]Fixed the bug where the animation of movement of the units did not complete the cycle within one turn. [*]Replaced some normal maps to improve definition. [*]Fixed some graphical glitches in research. [*]Minor adjustments in the Linux version. [/list]