Update - Graphical, Animation, Multiplayer, Gameplay and OSX bug fixes.

Hi Everyone, Thanks everyone, for playing and supporting Feudalism! [b]Here is a full changelog with all of the new changes:[/b] [list] [*]Fixed the bug that caused some video cards to display excessive increase in the intensity of bloom in the second turn. [*]Fixed the bug that prevented some OSX configurations to start the properly game. [*]In multiplayer host, the player window scrolls the names of the players properly. [*]In multiplayer host, in case of missing a family turn, it did not pass to the AI, the control of all stages of end-turn now work. [*]Fixed the bug of inconsistent responses from the AI on the tribute demands. [*]Fixed the bug where the scrapping of some units produced more resources than expected. [*]Fixed the bug where the animation of movement of the units did not complete the cycle within one turn. [*]Replaced some normal maps to improve definition. [*]Fixed some graphical glitches in research. [*]Minor adjustments in the Linux version. [/list]