- raised upgrade costs of herbalism and weapon modding
- verifying backpack space when buying from vending machines
- starting mit armor bullet mod
- tweaked clown equipment for lower districts
- added PDA warning for loot that is not working
- traders never have molotov cocktails
- keeping the selected row in take-loot dialog
- DIY armor mod can't be bought
- removed 2nd lamp from training charging stations
- fixed finishing charging training not recognized
- only listing broken loot for loot-to-repair in crafting dialog
- playing crafting sounds when not at workbench
- turned repair training into crafting lesson
- tweaked herbs distribution in wasteland
- added dedicated "make-fire" buttons in PDA
- added talk for successful actions
- tweaked hunter defense
- fixed sector clearance flag in beamer
- sectors are smaller now
- tweaked resident counts
- knight is weaker