NanoApostle is a dark sci-fi boss rush action game featuring intense reaction-based combat and the unique "Destruction Point" system. Play as Anita, a child augmented with lethal nanomachines, as she battles against twisted cybernetic experiments to escape a top-secret facility.
Hi all,
We've got a larger update to address some of the issues in the game.
[h3][b]Anita:[/b][/h3]
[list]
[*] Enhanced the values of certain modules.
[*] Adjusted the "Injury Plague" module, adding a cooldown for Infect application and reducing the energy gain reduction.
[*] Fixed an issue where the status of some modules was not correctly displayed on the HUD.
[*] Fixed a bug where Charge Shoot would apply more infections than the maximum allowed to bosses, causing some infections to not trigger.
[/list]
[h3][b]Commander:[/b][/h3]
[list]
[*] Reduced the health of all Drones to decrease the time players spend dealing with them (Commander’s health has been increased to balance the difficulty).
[*] Drones now immediately attack for the player after being hacked, rather than waiting for the right moment. Hacked drones now only require one shot to hack.
[/list]
[h3][b]Molter:[/b][/h3]
[list]
[*] Fixed an issue where Molter would instantly generate spikes during Armor Repair.
[*] Fixed a bug where scene masks would block danger warning icons.
[/list]
[h3][b]Reaper:[/b][/h3]
[list]
[*] Fixed an issue where Reaper's Level Achievement displayed an incorrect number of required tasks.
[*]
[/list]
[h3][b]Hunter:[/b][/h3]
[list]
[*] Hunter’s arc-based abilities will no longer cast repeatedly during their effect period to reduce combat confusion. (For example, as long as BombArrow/Trap is still "Falling" to the field, no additional BombArrow/Trap abilities will be cast.)
[*] Increased the self-destruct speed of Hunter’s traps and enlarged their hitbox to make them easier to clear.
[*] Fixed an issue where Hunter’s arrows would flip direction, preventing attacks outside the warning range.
[/list]
[h3][b]Kurozan:[/b][/h3]
[list]
[*] Fixed an issue where Kurozan would get stuck after being hit by Charge Shoot.
[*] Adjusted some visual errors and behaviors for Kurozan.
[/list]
[h3][b]Other:[/b][/h3]
[list]
[*] Adjusted the time management logic to prevent scenarios where the game would speed up abnormally.
[*] Adjusted certain visual effects.
[*] Updated the tutorial for Charge Attack.
[/list]
Thank you,
PQube & 18Light