Update: Boss Fixes & More

NanoApostle

NanoApostle is a dark sci-fi boss rush action game featuring intense reaction-based combat and the unique "Destruction Point" system. Play as Anita, a child augmented with lethal nanomachines, as she battles against twisted cybernetic experiments to escape a top-secret facility.

Hi all, We've got a larger update to address some of the issues in the game. [h3][b]Anita:[/b][/h3] [list] [*] Enhanced the values of certain modules. [*] Adjusted the "Injury Plague" module, adding a cooldown for Infect application and reducing the energy gain reduction. [*] Fixed an issue where the status of some modules was not correctly displayed on the HUD. [*] Fixed a bug where Charge Shoot would apply more infections than the maximum allowed to bosses, causing some infections to not trigger. [/list] [h3][b]Commander:[/b][/h3] [list] [*] Reduced the health of all Drones to decrease the time players spend dealing with them (Commander’s health has been increased to balance the difficulty). [*] Drones now immediately attack for the player after being hacked, rather than waiting for the right moment. Hacked drones now only require one shot to hack. [/list] [h3][b]Molter:[/b][/h3] [list] [*] Fixed an issue where Molter would instantly generate spikes during Armor Repair. [*] Fixed a bug where scene masks would block danger warning icons. [/list] [h3][b]Reaper:[/b][/h3] [list] [*] Fixed an issue where Reaper's Level Achievement displayed an incorrect number of required tasks. [*] [/list] [h3][b]Hunter:[/b][/h3] [list] [*] Hunter’s arc-based abilities will no longer cast repeatedly during their effect period to reduce combat confusion. (For example, as long as BombArrow/Trap is still "Falling" to the field, no additional BombArrow/Trap abilities will be cast.) [*] Increased the self-destruct speed of Hunter’s traps and enlarged their hitbox to make them easier to clear. [*] Fixed an issue where Hunter’s arrows would flip direction, preventing attacks outside the warning range. [/list] [h3][b]Kurozan:[/b][/h3] [list] [*] Fixed an issue where Kurozan would get stuck after being hit by Charge Shoot. [*] Adjusted some visual errors and behaviors for Kurozan. [/list] [h3][b]Other:[/b][/h3] [list] [*] Adjusted the time management logic to prevent scenarios where the game would speed up abnormally. [*] Adjusted certain visual effects. [*] Updated the tutorial for Charge Attack. [/list] Thank you, PQube & 18Light