Update Announcement 4/18/2024

Raiders of Treasure Island

This is a multiplayer action-competitive game where you use mystical powers to become the ruler of the world! Warriors, gunmen, wizards... Dig up treasures buried deep underground. If you can make it out alive, they will all be yours. Gather your friends and join together in a hunting team.

[b]Dear players,[/b] After a period of adjustment, the game has undergone some significant changes. The updates are as follows: [b]Dungeon Matchmaking:[/b] 1. Optimized the matchmaking mechanism. Now the Lakeside Town map can be played solo, and the Kings’ Mausoleum map only requires 3 players to enter. [b]Team Recruitment:[/b] 1. We have updated the team function. Now you can find the team list and join by clicking on it through the chat panel. 2. Added a quick join feature to help players join other teams faster. 3. Optimized the team invitation interface. Now received team invitations will be highlighted more prominently. [b]Bag and warehouse:[/b] 1. Optimized the display of tips, added equipment ratings, so now you can better compare equipment. 2. Adjusted bag and warehouse operations, removed the hover display of item tips, and changed it to click on the item to pop up tips. 3. Adjusted item function buttons and moved them above the tips for easier operation. 4. Added item quality display. Now all items have a frame corresponding to their quality to better distinguish the rarity of different items. 5. We made some adjustments to grid size for all items, so now the way items are placed in bag and warehouse is more reasonable. [b]Character Creation:[/b] 1. Modified the initial equipment given. Now the given equipment has higher attributes and strength for better confrontation against enemies. 2. Optimized the character creation interface and removed the restriction on same names. Now players can create multiple characters with the same name. [b]Merchant:[/b] 1. Adjusted the number of merchants. Now merchants will unlock one by one according to the level, and each will sell higher strength equipment. [b]Commission system:[/b] 1. Added commission red dot reminder. Now there will be a red dot reminder when there are rewards that can be claimed. [b]Loot pickup:[/b] 1. Optimized the experience of picking up dropped items in the dungeon, now it's easier and more accurate to pick up items on the ground. 2. Adjusted the way loot drops from monsters. Now, after a monster dies, its loot will drop on the ground as neutral items for players to pick up. [b]Player Information:[/b] 1. Adjusted the player information interface. Now you can see the target player's name, level, attributes, and other information. 2. Fixed the bug of historical records not updating in real-time. [b]Skill Learning:[/b] 1. Optimized the skill learning interface. Now all skills that the character can learn and obtain can be viewed in one interface. 2. Adjusted the skill learning operation. Now you can quickly load and unload skills by right-clicking on the skill icon. [b]Reconnection:[/b] 1. Added a reconnection system. After unexpectedly closing the game during combat, you can reconnect to the dungeon to avoid unnecessary loss of items. [b]Mini Map:[/b] 1. Added a mini map. Now you can open the map during combat to view teammate positions, boss positions, teleportation directions, and other location information. [b]Class Adjustment: [/b] Rebalanced the damage of all classes. Optimized the overall combat action speed and skill coherence. Optimized the skill unlocking process. Optimized the skill casting process, added skill indicators for some skills. Fixed some skill text description errors. Added new skills for all classes. [b]Warrior: [/b] Redesigned the standard skills of the warrior. Now newly created warriors will default to equipping a greatsword, removing the charging system, and completely redoing the warrior's skills. Optimized the operation experience of movement skills. Fixed the bug where melee attacks sometimes couldn't hit the target. [b]Wizard: [/b] Redesigned the standard skills of the wizard. Redesigned the wizard's basic attack. Optimized the skill casting experience of the wizard, reducing the number of chanting skills. Optimized the number of skills, now wizards and other classes can carry 4 skills. [b]Musket: [/b] Added headshot mechanics. Optimized the shooting experience of muskets. Optimized the aiming display during shooting. Optimized the calculation rules for bullet flight paths. [b]Combat Optimization: [/b] Added player name and health display. Added skill status refresh prompt. Added text prompt for skill restrictions. Optimized the combat interface UI. Optimized character collision rules. Optimized sprinting function, now characters will automatically enter sprinting state after leaving combat. Optimized hit feedback for characters and scene objects. Optimized off-site skill configuration. Optimized overall logic of waiting lobby. Fixed numerous skill performance bugs. Thanks for your participation and understanding. Sincerely, "Raiders of Treasure Island" Team