Update Alpha 0.29.00

[h1]Patch Notes Pre-Alpha 0.29.0[/h1] This is an update preparing for the next content drop, Building Bridges, and the migration to Unreal 5. Most changes are either fixes or graphical updates. [h3]Locations[/h3] [list] [*] Added a new Tutorial level [*] Rebuilt BlackThorne Farm [*] Improved on BlackThorne Keep Ruins [*] Rebuilt Dog eat Dog inn [*] Rebuilt Ashworth Town [*] Added Constable Manor [*] Reworked West Rock Ravines [*] Added Logging Camp Location [*] Added Quarry Lake Location [*] Rebuilt West Rock Ravines [/list] [img]{STEAM_CLAN_IMAGE}/42956551/9f9d68e6d2654e941c26cca98f4861037de5ed60.png[/img] [h3]Systems[/h3] [list] [*] [b]Added Fight Director System[/b] - Enemies now should coordinate based on a set of variables from the fight director. This allows for fine tuning in combat difficulty and eventually several different combat dynamics. [*] [b]Added Game Director[/b] - This systems oversees several other subsystems and manages cutscenes, world states and character states. [*] [b]Added WORLD STATE system[/b] - this system makes it simple to generate, store and read information of the world and characters to the game and player character. This is the system that will carry the player choices and communicate them to the different locations in the world allowing the setting to feel alive and responsive. [*] [b]Added Decision Making system[/b] - much like games like Until Dawn and The Quarry, the decision making system allows for narrative decisions that will influence the course of the game on each playtrough. [*][b] Added Road Find System [/b]- Mounted movement now will seamlessly follow the roads on the world, leaving the player free to manage inventory, quests and game info during traversal. [*] [b]Added COMBAT MANEUVER and FOCUS[/b] - Weapons now have special moves called COMBAT MANEUVERS. Using a maneuver will consume FOCUS. Focus can be recovered on stations much like health, for now. [*] [b]Added Living NPCs [/b]- NPC now follow a day/night cycle AI. [*] Added several new placeholder Loading Screens [/list] [h3]Quality of Life[/h3] [list] [*] Fixed bugs pertaining to widgets losing focus [*] Improved controls for game pad (X box and PlayStation) [*] Improved controls on Dialogue [*] Improved several UI Style [*] Added Alert Effects on exhausted status [*] Added new TUTORIAL MESSAGES and HINTS [*] Added INPUT HUDS on several station widgets [*] Several optimization improvements [*] Added new INTERACTION system, much more responsive and precise [*] Added visual indication of hunger states and rest states to character states widget [*] Added several Culling systems to improve drawcalls [/list] [h3]Bugs[/h3] [list] [*] Fixed a bug where an NPC would fail to find a requested station [*] Fixed a bug where sometimes a station will not be set to FREE after a custom task [*] Fixed a bug with quest progression [*] Fixed a bug that would render tent unusable [*] Fixed Horse Mount and Dismount Floating Rider Bug [*] Fixed Player hair collision bug [*] Fixed POI despawn bug [*] Fixed Hellyanwe Valley book marker bug [*] Fixed Time of Day Saving bug [*] Fixed Bug with book UI causing player to lose character control [*] Fixed Bug where enemies did not free Station when entering combat [*] Solved bug with droped broken weapons [*] Fixed UI animation bugs [*] Fixed a bug where "youre no longer on a combat area" would trigger for NPCs [*] Fixed a bug where beds where not usable by the player character [*] Fixed several POI spawning bugs [*] Fix for Horse mounting input bug [*] Fixed a bug that would prevent Door Markers to despawn [*] Fixed bugs relative to the ending of Wings of Stone [*] Fix a rare bug where the horse would start following a road to the opposite side it was supposed to [*] Fixed Quest encounters [*] Fixed Tavern Door indicator bug [*] Fixed No Combat Area collisions [*] Fixed a bug that would prevent World State Character from saving [*] Fixed a bug where some stations would not correctly ignore station props [*] Fixed visual bug with the main menu on ultra wide monitors [*] Fixed thrown weapon equipment bug [*] Fixed a bug where you would not be able to change weapons after throwing a weapon [*] Fixed bug where it was possible to recover focus above max [*] Fixed clansman axe weight bug [*] Fixed a bug where dropping an item with the game pad would prevent you from equipping items [*] Fixed a bug where NO COMBAT AREA triggering after leaving a no combat area [*] Fixed a bug where the automatic follow camera for the horse would tilt the camera permanently [*] Fixed a bug where contextual menu would spawn behind other widgets in the inventory [*] Fixed a bug where the player would get stuck in the falling damage animation [*] Fixed a bug that would cause containers to become unlootable [/list] [h3]Known Issues[/h3] [list] [*] Sometimes the last enemy on a fight stops attacking (rare) [*] Main Settings are not working properly from the main menu [*] Rare crash pertaining to fall damage (rare) [*] Some NPCs might lose WALK animation after using a station [*] NPCs sometimes fail to load into cinematics [*] Station Widget sometimes loses focus/navigation (work around, press TAB and use mouse) [*] Performance is heavily impacted when some metahumans are in play [*] Performance drops at Ashworth Town [*] PT-BR localization is missing several dialogue lines [*] Doors on POI PROPS multiply on every load, being investigated [/list]