Update “Against the Tide”

Age of Water

Age of Water is an online adventure game set on a post-apocalyptic Earth completely covered in water. Sail through storms, fight and trade, capture other people's boats or build your own, extract resources from the bottom of the ocean and reveal the secrets of the Age of Water world.

[previewyoutube=ba3xXx7klYI;full][/previewyoutube] The major update will bring numerous improvements, including: a new quest line and ships, instant building construction, enhanced weapons, a drone for automatic loot collection, improved speed balance, and much more. [h3]The full list of changes[/h3] [list] [*] Continuation of the Silver Fleet questline, concluding the main story of the current game season. [*] Antagonist questline featuring battles against four new bosses. [*] Quests to recruit two new crew members. [*] The shipwright now has three new unique ships. They can be obtained by completing his quests. [*] Crafting items and building structures no longer require time. Ship module and weapon repair time has been significantly reduced. Dismantling buildings at the base returns 90% of the resources. [*] New enhanced weapons: "reinforced" for ranks 2 and 3 and "shark" for ranks 4 and 5. Enhanced weapons require fragments, which are obtained through fishing, treasure hunting, shark hunting, among shipwrecks of Armadas and some other ships. Crafted at the base. [*] New Armadas for playing at maximum difficulty. Lots of experience, medallions, and resources for crafting enhanced weapons. Also, new ships of ranks 3, 4, and 5 for boarding. [*] Increased experience gained when sinking large ships. Added cork drops. [*] Repeatable PVP/PVE quests for late game stages. [*] Drone for automatic loot collection. Built at the base. [*] New modules, including rare and themed ones. Obtained from enemies. [*] New paints available in the base store. [*] Improved balance of the power supply system. Changed parameters of batteries, generators, boost, and some skills. [*] Improved speed balance. Changed parameters of some engines and hulls. Returned capacities, energy consumption during boost, etc. Improved stability during turns. [*] Increased efficiency of high-rank pumps. [*] Many deck superstructures now have modifiers for the equipment installed onto them. [*] The Armada spawn points and fishing locations are now shown on the map. [*] Now when crafting items and resources at your base, you can choose the quantity beforehand. [*] Armor modules now cover the hull better. [*] Sailor Lin will be able to wear a wig. [*] Fishing rods now have different ranks and are available for crafting at the base. [*] The ship’s rank is now visible in the Ship Menu. [*] Fixed various map, inventory and item display bugs. [*] Improved stability of engine sounds. [*] Fixed problems with calculating some achievements. [*] Fixed the battering ram damage. [*] Fixed problems with the battle at Camel Rock. [*] Time for changing the flag for PvP has been reduced to 15 minutes. [*] Time for boarding a defeated ship has been increased to 20 minutes. The hold of your previous ship now becomes a player’s "Lost Cargo" chest and won’t be lost. [*] Minefields with a lot of explosives now appear more frequently. Increased the number of resources acquired from broken and deactivated mines. [*] Improved anchored ship stability. [*] Added an arrow showing the exact direction of the whirlpool teleport. [*] Many corrections in the models of characters, interiors, islands, etc. [*] Fixed bugs in various quests. [*] Fixed the "shaking" of NPC in dialogues. [*] Added voicelines for some dialogues. [*] Refined some texts and descriptions. [*] Some UI improvements for game controllers. [/list] The episode "Against the Tide" concludes the storyline that began with the release of the base game in the spring of this year.