Update #94: Paladin's Chain

[img]{STEAM_CLAN_IMAGE}/10208979/c6c416136d820beab67d36a215b8d56df09d8fc7.png[/img] Templars! We are once again back with a new Relic, some new HP rules for Berserks and a pile of weapons, armor, gear and Talent rebalances as well as some bug fixes from community posts. A huge thanks to everyone helping keep sharing and review this game over all the years. [h2]Our new turn-based tactics RPG![/h2] Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and has now passed Update #60 as it battles through its ambitious public roadmap. We've now completed the [i]six[/i] major roadmap milestone with the Hacker's Nest, Proc-Gen Missions for endless play, Custom Difficulty (and the ability to change difficulty during play), the Scourge an all new class, the refreshed tutorial and the new Hype/Stress mutation system. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights! For anyone asking about a Templar Battleforce sequel, any sequel would be built upon the back (and engine!) of Cyber Knights: Flashpoint so we appreciate your support and checking out the game. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ [img]{STEAM_CLAN_IMAGE}/10208979/9e0d0a5896102770191c8be2a3a47fc07232ba7a.png[/img] [h2]Paladin's Chain[/h2] We've added a new relic to the captain's tree - the Paladin's Chain. This famous relic also appears in Star Traders: Frontiers where the Templar Knight and veteran of the action of Templar Battleforce can join your Star Trader captain in a bloody and desperate attempt to stop another alien force. Set 200 years later, James Fairfield is willing to gift the Paladin's Chain to your captain as a reward for successful support in his time of need but here in Templar Battleforce, it is a powerful relic carried by mighty Templar Paladins and Captains. [img]{STEAM_CLAN_IMAGE}/10208979/14016da2a0e2306598d4ab1c0b290b8eae1ac5b1.png[/img] [h2]Tougher Zerks[/h2] With this update we've changed a rule to how Berserker calculate their maximum HP. Where all other Templars gain +1 HP per level, the Berserks now gain +3 HP per level, helping them further embody their front-line tank role. [h2]Engineer's Repair Talent[/h2] The Engineer's Repair Talent now grows in range, up to range 5 at maximum across its 10 levels. [h2]Gear and Armor Rebalance[/h2] Check the release notes, but we've made improvements to a number of weapons, armor and gear that were lackluster for their Gear Level and needed a boost to be properly competitive, including the Warpath Leviathan, X-Jacket Ammo, Watchdog Whisper and the Burning Cutter. [img]{STEAM_CLAN_IMAGE}/10208979/d952f607549cd2a38dc997f2df0c4a761db878f2.png[/img] [h2]Cheaper Meditech Ordnance[/h2] To help make the Meditech Ordnance worth the purchase, we've dropped the SP cost by 50 to 550 SP, making it a better bargain versus the purchase of more, smaller healing kits. [img]{STEAM_CLAN_IMAGE}/10208979/b589bdfbe4d43c20d86209665352c48ecd8e8fbd.png[/img] [h2]A big thanks to @DrSpendLove[/h2] A special shout out to Dr. SpendLove (our wiki and community champion) for sharing so many of the ideas that fueled this update. [h2]v2.7.17 - 3/17/2024[/h2] - Added new Tact System Relic "Paladin's Chain" as carried by Templar James Fairfield in Star Traders: Frontiers - Berserkers now gain +3 HP per Level instead of standard +1 - more tank! - Engineer's Repair Talent grows in range up to 5 at maximum - Increased Warpath Leviathan bonuses to +4 Accuracy / +10 Dmg from +2 Accuracy / +6 Dmg - Increased damage bonus of X-Jacket Ammo to +10 Dmg (from +8 Dmg) - Watchdog Whisper gains +1 Parry for +5 total Parry - Boosted Burning Cutter from +10 to +18 Fire Dmg - SP cost of Meditech ordnance to 550 SP from 600 SP - Fixed bug with random large numbers for Grenade Damage for shields and armor