Update #6 - V.2022.05.08

A Hole In Space

A "small" universe simulation, where you play as a black hole and try to absorb the whole universe. You decide the size and shape of the universe. Could also be used as a less meaningful CPU benchmark.

This update adds all community requests, supports over 40 languages and introduces new features like Redshift and Momentum Conservation. [h3]Fixed Bugs[/h3] [list] [*]spaghettification option is now correctly saved across sessions [*]tooltip window will now fit the text content [/list] [h3]Added Community Requests[/h3] [list] [*]custom keymapping [*]absorption VFX can now be toggled on/off in graphic options [*]player can now have an accretion disk; turn on/off in graphic options [/list] [h3]Added Features[/h3] [list] [*]added over 40 languages [*]added two new universe options: Momentum Conservation and Redshift [*]added four new songs and a music player [*]UI overhaul -> better for wide and small screens and preparation for VR [*]backend update -> better CPU performance [/list] [h3]Custom Keymapping[/h3] To be able to change the keymapping was mentioned by a lot of people. With this update it is now possible to change the keys for Mouse/Keyboard and Gamepad separately. [img]{STEAM_CLAN_IMAGE}/39544440/6c3c9ada8d659f7ef3c1a7ad2af66c81c927bbfd.png[/img] [img]{STEAM_CLAN_IMAGE}/39544440/6a26ebd51c3568aeaa3bffea0732e8297ba80249.png[/img] [h3]Absorption and Accretion Disk VFX[/h3] It was mentioned by zerggodmaster that it would be useful to turn the Absorption VFX on or off and that it would be nice to have a similar Accretion Disk like the center black holes. Both can now be toggled on or off separately in the graphic options. Here some screenshots of the new Accretion Disk a player can develop: [img]{STEAM_CLAN_IMAGE}/39544440/b1dab6436e79515c4db28b5bfd41d03cae4b4ac3.png[/img] [img]{STEAM_CLAN_IMAGE}/39544440/9d9847d422d22c3826c60d42a8dc950d22395924.png[/img] [img]{STEAM_CLAN_IMAGE}/39544440/759810bc41599c8e828dea1f5f2e3e900451a803.png[/img] [img]{STEAM_CLAN_IMAGE}/39544440/3b87075d0b84d2fbc56a4183d5c6cda4f22f6a69.png[/img] In addition to that I deleted the artificial green circle in the galaxy view, as you can now spot your black hole by either the Absorption Wave or the Accretion Disk. [h3]Languages[/h3] The universe simulation supports now over 40 different languages. This is done via automatic Google translation and not manually. Therefore I can't assure that everything is translated correctly. If you spot a translation error, please share the correct translation with me and I will correct it. The following languages are now supported: [list] [*]Afrikaans [*]Arabic [*]Basque [*]Belarusian [*]Bulgarian [*]Catalan [*]ChineseSimplified [*]ChineseTraditional [*]Czech [*]Danish [*]Dutch [*]English [*]Estonian [*]Finnish [*]French [*]German [*]Greek [*]Hebrew [*]Hungarian [*]Icelandic [*]Indonesian [*]Italian [*]Japanese [*]Korean [*]Latvian [*]Lithuanian [*]Norwegian [*]Polish [*]Portuguese [*]Romanian [*]Russian [*]SerboCroatian [*]Slovak [*]Slovenian [*]Spanish [*]Swedish [*]Thai [*]Turkish [*]Ukrainian [*]Vietnamese [/list] [h3]Momentum Conservation[/h3] You can now turn on or off the Momentum Conservation in the universe options. If turned on, the total momentum of an absorber object will be the momentum of itself before the collision and the momentum of the absorbed objects. This means, if you absorb a stellar object it will change your velocity and direction based on its and your velocity and mass. In gameplay terms it means that objects with similar mass will shoot each other around like billiard balls. In the beginning if you collide with other stellar objects you will change your direction quite often. In the late game you will reach a certain mass, so the momentum of other stellar objects is negligible on the total momentum. [img]{STEAM_CLAN_IMAGE}/39544440/ff2130f0341e08d88b955d71fa10fb80a7f01c6d.png[/img] [h3]Redshift[/h3] The Redshift is an effect, where the color of light shifts into a more reddish color than it was originally emitted from its light source. This happens, because gravity of stellar objects effects not only other objects, but light (photons) too. However, photons will "lose" energy not in terms of speed, but frequency, true to the formula: E = h*f and E = c*p with p = h/λ As the frequency f is inverse proportional to the wavelength λ of a photon, a lesser frequency will lead to a higher wavelength and therefore shift the color of a photon into the red. Redshift off [img]{STEAM_CLAN_IMAGE}/39544440/96815c35231326166c934339e927d6c5f9b9855d.jpg[/img] Redshift on [img]{STEAM_CLAN_IMAGE}/39544440/896f19240824e4c3ff120ab70dc9c8fba9703947.jpg[/img] Nevertheless, this effect is in-game barely perceptible for small universes and only noticeable if you are far away from the light source. [h3]Music Player and new songs[/h3] I added four new songs to the already four existing ones. This means in the audio options you can now choose between eight different songs. Listen to the songs and decide with the toggle whether you want to hear them during the game or not. [img]{STEAM_CLAN_IMAGE}/39544440/ac4c121db619bb455234a9d6c9f5572c0e2aad51.png[/img] [h3]UI overhaul[/h3] With all these new settings and in preparations for the VR update an UI overhaul was needed. All settings are not crumbed together into one anymore, but each one of them has their separated menu. Moreover, the UI should now work better with ultra wide and small screens. [h3]Backend Update[/h3] Last but not least the update of the Unity Editor and Unity's DOTS system should give you ~2 % more FPS per CPU thread, if the CPU was your limiting factor. It doesn't sound like much, but if you have a CPU with 4 cores and 8 threads it would give you ~16 % more FPS. This will most likely be noticeable if you turn "Star Gravity" on in the universe setting as it is heavily CPU bound. [h3]VR Update and Volunteers[/h3] As I already said in Update #5 before, for the next update I will continue to work on VR support. It just turned out to be more difficult to implement than previously thought. But as I don't want to hold back all the other features, I decided to make this Update now public without the VR support. In the future I will create a separate beta branch for the VR version. Regarding to this, if you call yourself a volunteer, you can write me in the comments if you have a VR headset and which one. As I don't have all VR headsets by my own, I couldn't test them all without you. Thank you. Nevertheless, have fun with this new update and delight yourself in void!