Update 6, Randomizer

[b]New run setting:[/b] Random mode:[list] [*]Unlocked by unlocking 80% of the Bestiary. [*]Natural enemy spawns are scrambled, so each area has different creatures each run. [*]Also affects arenas and golemite huts. [*]Ocean enemies can swim in the air. [/list] [b]New weapon:[/b] Anchor[list] [*]Recipe: Sea Weight + Harpoon + Gunpowder. [*]Fire1: Do one of the three following actions: [*]While anchor is in hand, hold to charge up and release to throw the anchor. Throw speed scales with charge. [*]While anchor is flying, transfer its velocity directly downwards. This also happens if the anchor hits an enemy directly. [*]While anchor is stuck, pull it back over your head. Pull speed scales with distance between you and the anchor. [*]A rope connects you and the anchor, pulling you towards it. [*]Once the anchor hits the ground, it’ll get stuck and cause an explosion. [*]Damage and explosion radius scale with the anchor’s speed, up to 5x. [*]Move towards the anchor to grab it while it’s stuck. [/list] [b]New enemy:[/b] Coda Drone[list] [*]Replaces the anomaly bubble ones during the Armageddon fight. [*]Has 3 different attacks and behaviours, one for each Armageddon phase. [/list] [b]Other changes:[/b][list] [*]Poison Flowers now ignore their vertical distance to you, and their poison floats underwater. [*]Tortoises and Knights can now swim, aligning themselves vertically with you while underwater. [*]While underwater, Ice Crabs move faster and fire extra icicles upwards. [*]While underwater, Oak Walkers and Charred Oaks create a larger shockwave that travels upwards. [*]Train carts lose their collision when going near the edges of the map. [*]Changed the sand texture, mostly just desaturating its colors. [img]https://clan.fastly.steamstatic.com/images/45203506/aad7f96120965d5d5aee5967826f45a5be98ed3a.png[/img] [*]Fixed certain enemies not becoming ice statues when dying with Frostbite. [*]Fixed the Swarmers spawned by Drone Meteorite ignoring damage. [/list]