[b]New run setting:[/b]
Random mode:[list]
[*]Unlocked by unlocking 80% of the Bestiary.
[*]Natural enemy spawns are scrambled, so each area has different creatures each run.
[*]Also affects arenas and golemite huts.
[*]Ocean enemies can swim in the air.
[/list]
[b]New weapon:[/b]
Anchor[list]
[*]Recipe: Sea Weight + Harpoon + Gunpowder.
[*]Fire1: Do one of the three following actions:
[*]While anchor is in hand, hold to charge up and release to throw the anchor. Throw speed scales with charge.
[*]While anchor is flying, transfer its velocity directly downwards. This also happens if the anchor hits an enemy directly.
[*]While anchor is stuck, pull it back over your head. Pull speed scales with distance between you and the anchor.
[*]A rope connects you and the anchor, pulling you towards it.
[*]Once the anchor hits the ground, it’ll get stuck and cause an explosion.
[*]Damage and explosion radius scale with the anchor’s speed, up to 5x.
[*]Move towards the anchor to grab it while it’s stuck.
[/list]
[b]New enemy:[/b]
Coda Drone[list]
[*]Replaces the anomaly bubble ones during the Armageddon fight.
[*]Has 3 different attacks and behaviours, one for each Armageddon phase.
[/list]
[b]Other changes:[/b][list]
[*]Poison Flowers now ignore their vertical distance to you, and their poison floats underwater.
[*]Tortoises and Knights can now swim, aligning themselves vertically with you while underwater.
[*]While underwater, Ice Crabs move faster and fire extra icicles upwards.
[*]While underwater, Oak Walkers and Charred Oaks create a larger shockwave that travels upwards.
[*]Train carts lose their collision when going near the edges of the map.
[*]Changed the sand texture, mostly just desaturating its colors.
[img]https://clan.fastly.steamstatic.com/images/45203506/aad7f96120965d5d5aee5967826f45a5be98ed3a.png[/img]
[*]Fixed certain enemies not becoming ice statues when dying with Frostbite.
[*]Fixed the Swarmers spawned by Drone Meteorite ignoring damage.
[/list]