RAILGRADE is the train RTS game! Construct dense vertical railroads, build cities, construct vast factory chains with train automation! Restore an off world colony's economy all in the intense story driven campaign or relaxing sandbox mode!
Hello Administrators!
Thank you for reading and playing our game! My name is Daniel and I’m excited to show off our many new additions to Railgrade we’ve launched today in Update #6. Our goal this Update was to expand Sandbox mode and give it more choices and a high tier goal to work towards.
We’ve also implemented a couple super requested features you can leverage in both campaign and sandbox, so keep reading!
[h1]Sandbox Features[/h1]
[b]Nuclear Production Chain[/b]
Need an absolute ton of energy to catalyze your economy? Consider the Nuclear Powerplant production chain. These giant powerplants are expensive but produce energy using Centrifuge refined Uranium Ore.
[img]{STEAM_CLAN_IMAGE}/39259908/f9a8da502f512e08cd631725365e9d627dca8e3c.gif[/img]
[b]Minimap[/b]
Now you see the entire map at once in Sandbox. Clicking on a position will pan your camera over to the destination. Industry, Resource Desposits, and Track are highlighted on the map.
[img]{STEAM_CLAN_IMAGE}/39259908/2d5567d38449956fcd0c3a2b9926bd04c207894d.png[/img]
[b]Microdocks & Double Docks[/b]
In Sandbox export docks are limited in how much freight they can handle in a minute. Therefore we've added two new docks to allow you better optimization when picking a dock in your export chain.
[img]{STEAM_CLAN_IMAGE}/39259908/09a39a0ce356dfa00f19232b1f9fc9964fef4b30.gif[/img]
[img]{STEAM_CLAN_IMAGE}/39259908/5a72fc80ccf0997d54a65a705af5de7d0a261455.gif[/img]
[h1]Campaign & Sandbox Features[/h1]
[b]Wait until full and Wait until empty Station Behaviour[/b]
Players have long requested the ability to tune the behaviour of trains at stations. Now you can!
[img]{STEAM_CLAN_IMAGE}/39259908/3eab9542c44041002507f48565e9314e53a8da0c.png[/img]
[img]{STEAM_CLAN_IMAGE}/39259908/a1a106e046eb0a8f428d895fa9c91c9195e30d54.png[/img]
[b]Warehouses![/b]
Next up, and perhaps our most requested feature: Warehouses! Use these to store excess freight or transfer freight between main lines and branch lines.
[img]{STEAM_CLAN_IMAGE}/39259908/dfc7f30770ddce6d150509f58bdb3fc10403528f.png[/img]
Check out the full change log below to see even more features & Fixes. Thank you for playing our game!
[h1]Changelog[/h1]
[b]v6.0.56.1 Update #6[/b]
[b]Features[/b]
Add Warehouse building for storing and transferring freight
[b]Sandbox Features[/b]
Add Minimap to sandbox mode
Add Nuclear Powerplant
Add Uranium Mine & Ore
Add Centrifuge
Add Double sized Zeppelin Dock
Add Micro sized Zeppelin Dock
[b]Gameplay[/b]
Increase the distance between lit-up arrows in the train path animation
Double max zoom distance in sandbox
Make max track count unlimited on PC
Add click & pan to overworld
Add optional stop and wait behavior for stations
[b]UI[/b]
Add level name to pause screen
Move region save away from checkpoint store option in pause menu
Display researched status on tech tree as text
Add tech preselection in tech tree before research switching
[b]Bugs[/b]
Fix negative profits locking deposits in the bank
Fix zooming being instant at low frame rates
Fix main menu background music not looping
Fix campaign maps being editable in map editor
Fix asynchronous asset loading crashing on some PCs
Fix music skipping mid song when menu sfx played
Fix achievements not unlocking on Mac
Fix crash in steam terraforming missions on Switch