🔔 UPDATE! [6]

[h2]We have switched to Unreal Engine 5![/h2] [h3] Yes, it wasn't easy: we had to transfer all the mechanics, and it took quite a bit of time. Because of this, the main work on the game was paused. But now the biggest crash is behind us ), and fighting with the ones that will appear will be much easier. Additionally, the game has become more stable, and FPS on DirectX 12 has noticeably improved. [/h3] [h2]📋 CHANGELOG[/h2] [h3][b]GENERAL:[/b][/h3] [h3][list] [*] Migrated the game to Unreal Engine 5.4, introducing enhanced graphics, performance improvements, and better tool compatibility. [*] Stability and performance updates to ensure smoother gameplay and reduce crashes. [*] Improved memory handling to address random corruption issues and enhance overall reliability. [*] Refined matchmaking to prevent session duplication and improve the multiplayer experience. [*] Adjusted lighting, navigation meshes, and collision settings across multiple levels for better gameplay flow and visuals. [/list][/h3] [h3][b]ADDED:[/b][/h3] [h3][list] [*] Push Model replication for ammo consumption, ensuring smoother and more stable reloading during client-side shooting. [/list][/h3] [h3][b]REMOVED:[/b][/h3] [h3][list] [*] Redundant checks for gas zombies that were preventing proper spawn behavior. [*] Particle system components causing crashes and instability. [/list][/h3] [h3][b]CHANGED:[/b][/h3] [h3][list] [h3][b]Zombies:[/b][/h3] [*] Improved zombie AI pathfinding, including better handling of long paths and obstacles. [*] Refined zombie capsule size to improve navigation in narrow areas. [*] Adjusted zombie spawning mechanics to avoid barricades and problematic areas. [*] Delayed aggression updates during navigation mesh recalculations to prevent conflicts. [h3][b]Combat:[/b][/h3] [*] Updated friendly fire mechanics: all sources now deal 100% damage except projectiles, which deal 20%. [*] Fixed reload mechanics to allow cancellation only when enabled by the weapon. [*] Improved grenade bounce sound and spawn location accuracy. [h3][b]Visuals:[/b][/h3] [*] Minor fixes to lighting and shadow issues in various areas. [h3][b]UI:[/b][/h3] [*] Resolved minor UI bugs, including those related to final score display, perk levels, and other elements. [*] Disabled aim-assist widget display in smoke for a more realistic and immersive smoke effect. [h3][b]Levels:[/b][/h3] [*] Made changes to object placements to reduce instances where zombies could become stuck. [/list][/h3] [h2]Thank you for your patience and support! Stay tuned![/h2]