Update # 53

Dead Event

Dead Event is a indie RPG survival game in which the player grows up as a creature. The creature will grow bigger overtime and with interactions in-game also lose some growth on death. Form a colony or hunt alone, become part of a player-created ecosystem. Survive, eat or be eaten...

[img]{STEAM_CLAN_IMAGE}/41101115/7b40dfe8be86e954bf734b04237bef728fe6e925.png[/img] [h2]General Changes:[/h2] [olist] [*] Fixed Scorpoid wrong attack speed and weight values. [*] Raised all base weapons damage significantly. [*] Raised Armor on all body gear significantly. [*] Adjusted some water around the map so you cant hit it from far away. [*] Reworked Toxic DNA item. [*] Buffed all summon skills to scale to level 30k damage numbers instead of scaling to level 100 damage numbers also added more damage but lowered the summon amount in total by 1/2. [*] Nerfed Wulv Howl skill by 1/2 was just too strong. [*] Added Critical damage rate% and attack speed rate% to Wulv. [*] Added Vit rate% and HP recovery rate% to Haalk passive skill. [*] Added more Clamper Vit rate% passive skill by 1%. [*] Added HP recovery and HP recovery rate% to Skitter passive skill. [*] Added more damage, evasion and evasion rate% to Fleeir passive skill. [*] Added Evasion rate% to Noetic passive skill. [*] Added Movement Speed rate% to Prowler passive skill. [*] Added HP rate % and Accuracy rate% to Scorpoid passive skill. [*] Added more Attack speed rate% to Serpenn passive skill. [*] Added Critical damage rate% to Snekpassive skill. [*] Added Evasion rate% to Tremor Passive. [*] Added Evasion rate% and Critical damage rate% to Vespid. [*] Fixed an issue with summons causing lag. [*] Fixed stuff spawning inside and on top of things. (this time for real) [*] Removed +max weight on dragons fury. [*] Boosted Trade Run Gold rewards significantly since it was originally meant as a way to earn gold not items and since items got removed last update, the rates are now canned goods price 100k sold for 200k, fossil price 200k sold for 600k. [*] Fixed an issue with day and night time being too fast and it made the sky move fast looked silly... Day and night are both 30 mins each 60 mins is 1 day, this change made the sky more realistic looking. [*] Gave Overworld and Dead Zone a huge amount of TLC, revamped Dead Zone. [/olist] [url={STEAM_CLAN_IMAGE}/41101115/a03be71c007ceb9abcc6908407d2043743d91de1.png][img]{STEAM_CLAN_IMAGE}/41101115/f6e0102c7ff528e94a2536179eb649002fcd9b6a.png[/img][/url]