UPDATE 5!

[b]Hello Reapers![/b] and hello Update 5! With this update, we gain another weapon, the rather awesome custom mode and a fair few feedback changes! Version 24.0.91120.295 [b]Custom Modes[/b] At last, Finders Reapers now has custom modes - this means you can now make your own match and customise it your way. Want a hardcore 20 minute Cash King? Perhaps an 18 player Last Man Standing or even a 1 minute Collect ‘Em Up with tough AI difficulty? Then look no further than Custom Mode! [img]{STEAM_CLAN_IMAGE}/35987633/c4c4da5046376acd25fa75b5441aae8ce98c0a34.jpg[/img] [b]Shotgun[/b] After the Assault Rifle and the Rocket Launcher we’re now joined by the Shotgun! You’ll find the Shotgun located within the maps - they’re scattered about but quite easy to find. It’s perfect for a close up insta-kill but not really for the long range… Oh, and it’s blue. A blue Shotgun? Only in Finders Reapers… maybe! [img]{STEAM_CLAN_IMAGE}/35987633/8cc26efb6c2676e92ed61136d413ecb2308ed222.jpg[/img] [b]Feedback & Fixes[/b] We’ve had quite a few feedback requests and you’ll be glad to know we’ve made the changes!! Fix - Options - the white text was too see-through - solid white now. You said… “Missions are all locked at the start, would be better to have them available and can pick whatever mission to play.” - They are now all unlocked from the start! Fix - Pause menu displayed controller prompts. “The mission over end screen takes waaaay too long, I want to be able to skip” - Sorted, skip away in the mission over screens. “Also, the xp/progress screen at the end needs a skip too…” - Agreed, and you can skip these too! “Would be nice to see the next characters to unlock in the progression menu” - Good point. The progress screen (from the main menu) now shows the next few characters you’ll unlock - happy hunting! Fix - Using keyboard/joypad to pause meant you couldn't unpause without a mouse. “Would be nice to have a few characters unlocked at the start, rather than just one” - There are a few more characters available at the start, should help get a bit more variation. “Eliminator rounds need to be reduced by players remaining - gets too long” - With each round the timer now drops by player count - far better! [img]{STEAM_CLAN_IMAGE}/35987633/5e46927d0c02bd52a0ef04672d1555825b2fd7e5.jpg[/img] [b]Enjoy all![/b] ːsteamhappyː (As always - any issues let us know!)