Update 42 (v1.3.0.5)

Blazing Beaks

Roguelite - where too much greediness can be fatal. A colorful world with armed birds blazing their way through piles of mutants, monsters and creepy creatures. Lots of mysteries to unravel, secrets to discover and levels to explore.

Hi everyone, Here's an update with some bug fixes and other changes. To be more specific about the main changes - we removed "No weapons in the shop" passive ability for Enigma character. With this ability removed, in general nothing changed for Enigma - even if a weapon is purchased in the shop it will be changed to a random weapon after leaving a shop. However, it enables some additional pros like being able to make use of Tag and Gift Bag items and playing in co-op another player now will be able to purchase a weapon. More detailed patch notes: [b]Changes[/b][list] [*] Removed "No weapons in the shop" passive ability for Enigma character. [*] Playing on EASY difficulty Ravel enemy will charge towards player slower compared to NORMAL difficulty. [*] Playing Goosebumps challenge in co-op Pocket Ghosts for that challenge will move slower. [*] Removed Black Matter, Surprise and Paranoia artifacts from Collector challenge. [*] Defeated bosses in Collector challenge will drop an item instead of artifact. [*] If Enigma character will carry artifacts with 3 or more risk value will increase a chance to get better weapons. [*] Edited "Odd Egg" artifact name in Russian translation. [/list] [b]Bug fixes[/b][list] [*] Fixed a bug where in some occasions players could lose HP after entering the door. [*] Fixed a bug where in rare occasions Plasma Gun projectiles never disappeared if bounced in small space. [/list] We also received some reports about the bugs that are very rare and occur only in a very specific situations. Due to this it's very difficult to reproduce them and find the exact cause, so we added some additional safety checks that potentially could prevent them from happening: [list] [*] A bug where occasionally in the late loops (over loop 20) the game froze on loading level state. [*] A bug where if dropped loot (coins, hearts, keys) ended up on destroyed bushes it instantly teleported to the initial spawn position. [/list] Best regards, Tomas & Eduardas