Tango Fiesta is a top-down cooperative shooter for 1-4 players. Imagine the events from every single 80’s action film ever made really happened to one guy - you & up to 3 friends get to blast, shoot & knife your way through procedurally generated levels as the ultimate one (or 2, 3, or 4) man army!
We’re launching Tango fIesta out of Early Access on the 24th September. That’s less than two weeks away! ARGH!
To celebrate, we’ve done a few things…
We’ve just fired an update to the game for you live. It’s likely to be the penultimate update before we go full v1.0. The usual changelist with full details is below, but basically it’s way prettier and way more fun, plus the online is a TON more stable. We’re still keeping the story, steam workshop and final world/enemies/traps/weapons/boss back for launch though. Sorry!
- We’ll be taking Tango Fiesta to EGX in Birmingham, UK. We were born there two years ago in a game jam, and it’s wonderful to be able to come full circle with the game and showing it there one last time! Here's the site for the full lowdown: https://www.egx.net/egx
- We’ll also be launching Tango Fiesta 1.0 LIVE from the show! I hope to update you all with the link, but it should be getting streamed live right here (https://www.youtube.com/channel/UCejV0ECovLMARGaPwzaRoOA) for those who can’t attend. It’ll be at the end of a fun talk we’re doing all about the game’s development.
- We’ve also launched a free game call The Legend Of Tango, which is out right now and you can get it here. It that tells the story of how the game was born in the Rezzed game jam all those years ago, but via the medium of a comedy JRPG. Please do have a play and rate it if you like it!
[h1]CHANGELIST![/h1]
[h1]Updated[/h1]
Levels are now populated with way more props. Added random props pool for placing in ‘corridors’
Tiles now show their damaged and destroyed sprites
Smoke particle fires on destroyed state for tiles
Added spooky mist to Ghoul Squad
Added godrays to Jungle
Added cloud shadows to Island
Shop music added
All props have correct hit and death sfx & gfx now
Added code to check for Lethal Weapon achievement case.
Overhaul of reviving system code to make it more streamlined
Rebalanced the Neutron Napsack
Numerous Localisation fixes
Improvements to Molotov particles
Updated particle effect for Ghost Trap, making it more obvious who’s been affected
[h1]Online[/h1]
Online play is now silky smooth for all players
Fixes to player dropout detection
Aiming directions now fixed for online
Weapon shimmering fixed for online
Conversations fixed for online
Pause menu Nullref fixed
Enemy bosses fixed in online
Choppers improved code for online
Fixes to player dropout for online multiplayer
[h1]Fixed[/h1]
On landing from the parachute, players are no longer inside out.
Fixed issue where helicopters were invincible
Fixed issue with invisible and invincible zombie enemies
Fixed performance issues with Neutron Napsack
Fixed issue with bosses not moving once the level had started
Balanced enemies
Balanced guns
Fix to relocation code so no more out of level bounds helicopters.
Fixes to damage states for Servers
Updated critical hit sfx
General sfx update for weapons across the board
Made Cobra Cleaner more shotgun-y with an even spread
Manuel shoots double the bullets in one burst it used to, plus has more knockback to help differentiate it from other guns
Correct server asset placed in objective rooms
Fixed issues with sound files not playing in Gun-shop
Fixed enemy spawning with Ramishar
Fixed issue with enemies not changing their targets (on and offline)
Updated Ghoul Squad music layers
Updated gameshow audience sounds
Moved all enemy spawn locations inwards away from room edges to combat wall-spawning bug.
Updated 'min distance to objectives' to 50 across most levels. Only non-50 are first two levels which are fewer.
Reduced level sizes a chunk in response to long loading times.
Fix to if P1 drops out in character select, no one else can proceed
Fixed issue with bosses not moving
Fixed issue with bosses always spawning in spawn zone
Molotov WAY more flame-based now
Reduced total ammo, and ammo per clip, in Neutron Napsack (t'was overpowered)
Fixes to level generation for level 2 and 3
You can no longer be eligible for reviving someone if you're dead
Updated the gamedirector alive count when players drop out
Camera issues Fixed
Fixed a function warning in Gordon for overriding phase transitions
Please do leave us a review if you enjoy the game, check out The Legend Of Tango (below) for a short bit of fun, and see you all soon!
http://store.steampowered.com/app/394720/
The Spilt Milk team