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Hey everyone!
This small patch fixes a couple of issues.
- fixed reloading a savefile resetting the game edition buffer, resulting in being able to save & reload after sales to get the initial sale buffer counter back to 10,000, effectively avoiding having to pay for manufacturing new game edition copies
- fixed a crash that occured when attempting to sell a door after cancelling moving it
- fixed a potential issue with losing track of related games after loading in some strange cases, resulting in crashes
- the quadtree optimization in Update #31 Patch #3 was reverted due to being unstable; the issues in the optimization have since been fixed, the optimization is now present in the game, and provides an even bigger performance boost than before
If you come across any issues be sure to [url=http://steamcommunity.com/app/773580/discussions/0/1697167355224875163/]report them here[/url].
I'd like to thank the community members for reporting the issues fixed in this update.
Thanks for reading!