Update 3 - Performance Improvements

Underworld Ascendant

From the creative minds behind the System Shock, Thief and Underworld® series. Enter The Stygian Abyss, a dangerous, highly interactive dungeon world. Mix and match dozens of combat, stealth and magic skills to develop your own unique style of play. Become The Ascendant.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30367253/b20c2da56810b42e2d988fedfa494cdb97a88f9b.jpg[/img] Hi everyone, we’re happy to release Update 3 for Underworld Ascendant. We’ve been listening to your feedback and focused this Update on improving performance, fixing bugs and polishing various aspects of the game. We also added a bunch of fun new things as noted below. [h1]Performance Improvements and New or Updated Features[/h1] [list] [*] Major improvements to frame rate and load times. [*] Lighting pass across the game to help players see deeper into the darkest corners of the Abyss. [*] Added Saurian Mage allies that have been captured by Typhon’s minions. Once you free these allies, they will aid you in battle against nearby undead. [*] Added the Outcast character Fane, an ally who, once freed, becomes a vendor selling adventuring provisions wherever Hapurkala sets up camp. [*] Added Talking Skulls (Bart and Bertha) to the Midnight Forum in Marcaul. [*] Increased the equipment that drops in the earliest part of the game and added several new types of gear. [*] Loot from chests is now placed more intelligently in the chest’s interior, to reduce unintended collisions. [*] Added a new, more appropriately-sized model representing smaller equipment items like helmets and boots. [*] Added confirmation text when Quick-Saving, including a notification if the player is in a situation where saving is not permitted. [*] You can now start climbing ropes and chains from swimming contact, not just jumping. Also, contact with water won’t break you out a rope climb. [*] Blast arrows no longer detonate without being fired (like, for example, when they’re sitting in a chest). [*] Rune formulas branded on wands with the Focus Mastery skill are now preserved around player respawn. [*] Added Goggles of Night-vision as a new item of headgear. [*] Added variation of scale colors to Saurians (rather than all defaulting to green). [*] Updated Aelita's vendor tables to offer a greater selection of gear usable with the Ceremonial Garb skill. [*] Updated the sfx that plays upon completing a quest. [*] Improved performance when things are on fire. [/list] [h1]Polish and Bug Fixes[/h1] [list] [*] The confirmation screen when quick-loading (pressing F9) a saved game is no longer blank. [*] Fixed an issue where players would be unable to complete a quest if they save after completing the objective but before turning it in. [*] The frame rate no longer hitches when the Tab button is pressed. [*] Fixed a number of crash bugs. [*] Fixed issues related to using a controller to play the game. [*] Fixed issue where a dying NPC could send the playing flying upon its death. [*] Fixed issue where the player was unable to complete the “Typhon Summons a Lich!” quest if they left Titan’s Reach and came back. [*] Fixed various Inventory issues related to stacks and arrows. [*] Fixed issue where the player’s quest could break if they saved after completing the quest objective but before turning it in. [*] The Sword of Regret now restores the intended amount of health to the player. [*] The Blade of Bewilderment now gives a small bonus to Adroit damage in addition to its main Confusion ability. [*] Fixed an error that prevented unlocking the Vitality II skill. Note: It unlocks after the character performs a quest with the Quick Recovery skill. [*] Magically-bound creatures are no longer frictionless when trying to move. [*] Improved the consistency damaged received from a fall, depending on the height of the fall. [*] The player is no longer immune to falling damage during their melee attacks. [*] Eidolons will now raise skeletons as their original type, rather than always as Spectral Knights. [*] Fixed a few bugs with combat animations that were moving a player involuntarily. [*] Fixed not being able to skip the intro if you hit the 'no' button. [*] Fixed the Deep Slug not being baited by dropped Ripper Pomes. [*] Deleted the obsolete warning that the player needs a bow when scrolling over arrows. [*] Fixed a minor exploit where players could load an arrow, drop their arrows, fire the equipped arrow, and pick the bundle of arrows back up with no decrease in quantity held. [*] Fixed an issue where lights reflected on water were disappearing at certain camera angles. [*] Fixed an issue where a player could hold a dead NPC’s body close and use it to climb up into the sky. [*] Fixed some localization issues. [*] Fixed an issue where some Tutorial and Quest Popups have no text. [*] Fixed clarity of Side Bounty Completion / Failure on Mission Complete Screen that gave the impression that the quest had failed versus the side bounty not being completed [*] Fixed issue where player was able to access Inventory and Pause menu during ending credits. [*] Fixed issue where Tempus Modus/Doom Counter was located off the Map in Marcaul. [*] Fixed a few memora logs that did not have titles. [*] Removed mentions of Influence from all quest rewards. [*] Fixed issue where the item spawned by the Create Wood wand would not stay in the Player’s grasp. [*] Fixed issues where player receives a significant amount of damage by swinging corpse of an enemy around. [*] Fixed several visual holes found throughout the game. [*] Fixed several issues that caused corpses of enemies to spin [/list] [h1]Known Issues[/h1] [list] [*] Rune formulas branded on wands with Focus Mastery will not be saved. [*] Some crystal lamps in Marcaul move from their position depending on where the user stands. [*] When jumping next to an object, like a crate, a player will sometimes move forward involuntarily. [*] Fire bottles make an excessive amount of light when they explode. [*] There is no text notification upon freeing Fane. [*] Highlight outline for Fane is slightly displaced. [*] Wood chunk from Create Plant spell does not have fire VFX when lit. [*] Very rarely, a skeleton’s body can stretch after death. [*] With the Interaction prompt, some captions and the sneaking UI can overlap over certain menus. [*] Pendulum trap can show erratic behavior. [*] Hunger continues even when the game is paused. [*] UI does not clearly indicate that some skills are locked because insufficient time has passed to unlock them. [*] End game subtitles appear as large blocks of text. [*] Damage can be unintentionally taken in unusual circumstances (i.e running into doors, opening doors). [*] When exiting options menu, screen resolution can be reset to smaller default with no warning. [*] Player automatically swings melee weapons when switched to in hotbar. [*] Some floating geodes and stones can be found in certain areas. [/list]