From the creative minds behind the System Shock, Thief and Underworld® series. Enter The Stygian Abyss, a dangerous, highly interactive dungeon world. Mix and match dozens of combat, stealth and magic skills to develop your own unique style of play. Become The Ascendant.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30367253/b20c2da56810b42e2d988fedfa494cdb97a88f9b.jpg[/img]
Hi everyone, we’re happy to release Update 3 for Underworld Ascendant. We’ve been listening to your feedback and focused this Update on improving performance, fixing bugs and polishing various aspects of the game. We also added a bunch of fun new things as noted below.
[h1]Performance Improvements and New or Updated Features[/h1]
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[*] Major improvements to frame rate and load times.
[*] Lighting pass across the game to help players see deeper into the darkest corners of the Abyss.
[*] Added Saurian Mage allies that have been captured by Typhon’s minions. Once you free these allies, they will aid you in battle against nearby undead.
[*] Added the Outcast character Fane, an ally who, once freed, becomes a vendor selling adventuring provisions wherever Hapurkala sets up camp.
[*] Added Talking Skulls (Bart and Bertha) to the Midnight Forum in Marcaul.
[*] Increased the equipment that drops in the earliest part of the game and added several new types of gear.
[*] Loot from chests is now placed more intelligently in the chest’s interior, to reduce unintended collisions.
[*] Added a new, more appropriately-sized model representing smaller equipment items like helmets and boots.
[*] Added confirmation text when Quick-Saving, including a notification if the player is in a situation where saving is not permitted.
[*] You can now start climbing ropes and chains from swimming contact, not just jumping. Also, contact with water won’t break you out a rope climb.
[*] Blast arrows no longer detonate without being fired (like, for example, when they’re sitting in a chest).
[*] Rune formulas branded on wands with the Focus Mastery skill are now preserved around player respawn.
[*] Added Goggles of Night-vision as a new item of headgear.
[*] Added variation of scale colors to Saurians (rather than all defaulting to green).
[*] Updated Aelita's vendor tables to offer a greater selection of gear usable with the Ceremonial Garb skill.
[*] Updated the sfx that plays upon completing a quest.
[*] Improved performance when things are on fire.
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[h1]Polish and Bug Fixes[/h1]
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[*] The confirmation screen when quick-loading (pressing F9) a saved game is no longer blank.
[*] Fixed an issue where players would be unable to complete a quest if they save after completing the objective but before turning it in.
[*] The frame rate no longer hitches when the Tab button is pressed.
[*] Fixed a number of crash bugs.
[*] Fixed issues related to using a controller to play the game.
[*] Fixed issue where a dying NPC could send the playing flying upon its death.
[*] Fixed issue where the player was unable to complete the “Typhon Summons a Lich!” quest if they left Titan’s Reach and came back.
[*] Fixed various Inventory issues related to stacks and arrows.
[*] Fixed issue where the player’s quest could break if they saved after completing the quest objective but before turning it in.
[*] The Sword of Regret now restores the intended amount of health to the player.
[*] The Blade of Bewilderment now gives a small bonus to Adroit damage in addition to its main Confusion ability.
[*] Fixed an error that prevented unlocking the Vitality II skill. Note: It unlocks after the character performs a quest with the Quick Recovery skill.
[*] Magically-bound creatures are no longer frictionless when trying to move.
[*] Improved the consistency damaged received from a fall, depending on the height of the fall.
[*] The player is no longer immune to falling damage during their melee attacks.
[*] Eidolons will now raise skeletons as their original type, rather than always as Spectral Knights.
[*] Fixed a few bugs with combat animations that were moving a player involuntarily.
[*] Fixed not being able to skip the intro if you hit the 'no' button.
[*] Fixed the Deep Slug not being baited by dropped Ripper Pomes.
[*] Deleted the obsolete warning that the player needs a bow when scrolling over arrows.
[*] Fixed a minor exploit where players could load an arrow, drop their arrows, fire the equipped arrow, and pick the bundle of arrows back up with no decrease in quantity held.
[*] Fixed an issue where lights reflected on water were disappearing at certain camera angles.
[*] Fixed an issue where a player could hold a dead NPC’s body close and use it to climb up into the sky.
[*] Fixed some localization issues.
[*] Fixed an issue where some Tutorial and Quest Popups have no text.
[*] Fixed clarity of Side Bounty Completion / Failure on Mission Complete Screen that gave the impression that the quest had failed versus the side bounty not being completed
[*] Fixed issue where player was able to access Inventory and Pause menu during ending credits.
[*] Fixed issue where Tempus Modus/Doom Counter was located off the Map in Marcaul.
[*] Fixed a few memora logs that did not have titles.
[*] Removed mentions of Influence from all quest rewards.
[*] Fixed issue where the item spawned by the Create Wood wand would not stay in the Player’s grasp.
[*] Fixed issues where player receives a significant amount of damage by swinging corpse of an enemy around.
[*] Fixed several visual holes found throughout the game.
[*] Fixed several issues that caused corpses of enemies to spin
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[h1]Known Issues[/h1]
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[*] Rune formulas branded on wands with Focus Mastery will not be saved.
[*] Some crystal lamps in Marcaul move from their position depending on where the user stands.
[*] When jumping next to an object, like a crate, a player will sometimes move forward involuntarily.
[*] Fire bottles make an excessive amount of light when they explode.
[*] There is no text notification upon freeing Fane.
[*] Highlight outline for Fane is slightly displaced.
[*] Wood chunk from Create Plant spell does not have fire VFX when lit.
[*] Very rarely, a skeleton’s body can stretch after death.
[*] With the Interaction prompt, some captions and the sneaking UI can overlap over certain menus.
[*] Pendulum trap can show erratic behavior.
[*] Hunger continues even when the game is paused.
[*] UI does not clearly indicate that some skills are locked because insufficient time has passed to unlock them.
[*] End game subtitles appear as large blocks of text.
[*] Damage can be unintentionally taken in unusual circumstances (i.e running into doors, opening doors).
[*] When exiting options menu, screen resolution can be reset to smaller default with no warning.
[*] Player automatically swings melee weapons when switched to in hotbar.
[*] Some floating geodes and stones can be found in certain areas.
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