Update #3 is available now!

Turok 2: Seeds of Evil

Having defeated the Campaigner, Turok throws the Chronocepter into a waiting volcano to destroy it. Unfortunately the blast awakens an even deadlier force - The Primagen. Once again a Turok is tasked with restoring peace to the land and stopping the Primagen from merging Earth with the nether world.

Hello Dinosaur Hunters, We are still working hard behind the scenes on keeping Turok 2 supported. Today, we are happy to issue our third update for the game, which provides DirectX support (and makes it the default API over OpenGL for new users), sets uniform buffers for OpenGL off by default (and new users), fixes single-player issues and improves multiplayer. Check out the full list of changes below for Update #3 (KEX Engine 1.5.4) 1.5.4 Patch Notes =========== Renderer / Graphics ==================== [list] [*] Fix darkcity and rainbow cheat crash, [*] Improved render resource management, [*] Fix random DX11 crash on application startup, [*] Fixed viewport/scissor issues for UI elements, [*] Uniform buffers for OpenGL is now disabled by default for new users, [*] DirectX is now the default graphics API for new users, [*] Tranclucent surfaces in superrok mode are no longer affected. [/list] Single-Player Gameplay ====================== [list] [*] Cerebral Bore sound now loops properly, [*] Correct music is now played for the first Oblivion cinematic, [*] All cinema camera models are now hidden, [*] Failsafe check for final stage for Blind Boss, [*] Turning while riding is now faster/responsive, [*] PFM death animations now works, [*] Can no longer mantle into water regions. [/list] Local and Network Multiplayer ============================= [list] [*] Any tracking cerebral bores are destroyed when the targeted player respawns. [/list] 1.5.3 Patch Notes =========== Renderer / Graphics ==================== [list] [*] DirectX support (can be set in graphics option menu), [*] Animating models can now have vertex color buffers: this fixes the lighting on the queen pods in the queen boss level, [*] Deferred lighting and decals now display correctly in splitscreen, [*] New option to set anisotropic filtering quality, [*] Reworked how the credits screen is rendered. This should resolve rendering artefacts for some users. [/list] Local and Network Multiplayer ============================= [list] [*] Players on the same team as the local player have their name highlighted green, [*] Players on the same team can no longer trigger each others PFMs, [*] Players on the same team can now spawn next to each other, [*] Crossbow should now damage in water, [*] Balance tweaks to Firestorm Cannon: minor damage reduction and increased ammo consumption. [/list] As always, thanks for your continued support. We're always open for feedback on how we're doing. Enjoy! Daniel, Turok 2 Producer, Night Dive Studios.