The year is 1510. As wars rage across Europe, Africa, and the Middle East, it is the age of gunpowder and mercenaries - that changed the course of history. You can do it as well, going from a leader of men to the ruler of an empire in this unique mix of RTS and grand strategy.
Hey Everyone
Brian and I have been working non-stop since launch to fix everything, and we're excited to share today's update with you. This third update includes a lot of polish, improvements, new features, and the final bug fixes.
With that in mind, let's dive into what our update #3 (game version 0.37) has to offer. Please note that we're only highlighting the major changes here:
[list]
[*] Major improvement to visual performance on the world map
[*] First work on updating all of the units - Swordsman model and props updated
[*] Reworked animations for world map armies
[*] World map army units no longer slide but properly walk
[*] Demanding towns count towards city capture victories
[*] Reworked Help window interface and size
[*] Help windows are now a lot easier to use and read
[*] Fixed skirmish achievement "Battle Won, War Next"
[*] Created new UI windows for when war is declared on a player by an AI Kingdom
[*] Created new UI window for when peace is signed with an AI Kingdom
[*] Fixed major issue where AI would not properly use gunpowder units and task them in melee
[*] Various improvements to how AI tasks units during battles
[*] Reworked Not Enough Resources dialogue - it now shows the amount of missing resources
[*] Fixed various bugs with the Not Enough Resources pop-up
[*] Disabled placing Call To Arms during Tutorial/Prologue
[*] Fixed various issues with selecting armies on the world map
[*] Disabled selecting multiple armies on the world map
[*] Disabled double-click selecting random armies on the world map
[*] Fixed Adviser's name in quests pop-ups - they now properly say Steward, Marshall, etc
[*] World Map buildings no longer incorrectly show needing citizens
[*] Tech window now shows correct Not Enough Resources dialogue
[*] Fixed AI now properly building hamlet walls on the world map
[*] A lot of polish to localization
[*] Finalized all translated text
[*] Fixed ESC key not closing some menus like Load Campaign or Control menu
[/list]
Thanks for your support and if you want to share your feedback - please do so on our [url=https://steamcommunity.com/app/2533020/discussions/0/]Steam Forums[/url] or on our [url=hhttps://discord.gg/YQtHeEKuM5]Discord[/url].
As always - we are forever grateful for your support!
-Konstantin & Brian