Update #3 - Big Step Forward

Renaissance Kingdom Wars

The year is 1510. As wars rage across Europe, Africa, and the Middle East, it is the age of gunpowder and mercenaries - that changed the course of history. You can do it as well, going from a leader of men to the ruler of an empire in this unique mix of RTS and grand strategy.

Hey Everyone Brian and I have been working non-stop since launch to fix everything, and we're excited to share today's update with you. This third update includes a lot of polish, improvements, new features, and the final bug fixes. With that in mind, let's dive into what our update #3 (game version 0.37) has to offer. Please note that we're only highlighting the major changes here: [list] [*] Major improvement to visual performance on the world map [*] First work on updating all of the units - Swordsman model and props updated [*] Reworked animations for world map armies [*] World map army units no longer slide but properly walk [*] Demanding towns count towards city capture victories [*] Reworked Help window interface and size [*] Help windows are now a lot easier to use and read [*] Fixed skirmish achievement "Battle Won, War Next" [*] Created new UI windows for when war is declared on a player by an AI Kingdom [*] Created new UI window for when peace is signed with an AI Kingdom [*] Fixed major issue where AI would not properly use gunpowder units and task them in melee [*] Various improvements to how AI tasks units during battles [*] Reworked Not Enough Resources dialogue - it now shows the amount of missing resources [*] Fixed various bugs with the Not Enough Resources pop-up [*] Disabled placing Call To Arms during Tutorial/Prologue [*] Fixed various issues with selecting armies on the world map [*] Disabled selecting multiple armies on the world map [*] Disabled double-click selecting random armies on the world map [*] Fixed Adviser's name in quests pop-ups - they now properly say Steward, Marshall, etc [*] World Map buildings no longer incorrectly show needing citizens [*] Tech window now shows correct Not Enough Resources dialogue [*] Fixed AI now properly building hamlet walls on the world map [*] A lot of polish to localization [*] Finalized all translated text [*] Fixed ESC key not closing some menus like Load Campaign or Control menu [/list] Thanks for your support and if you want to share your feedback - please do so on our [url=https://steamcommunity.com/app/2533020/discussions/0/]Steam Forums[/url] or on our [url=hhttps://discord.gg/YQtHeEKuM5]Discord[/url]. As always - we are forever grateful for your support! -Konstantin & Brian