SYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?
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[b]Hey everyone!
Update 24.2 is now live![/b]
[i]Initially intended to be mostly about fixes, quite some new things have summed up, mostly based on community feedback or new impressions after the huge Update 24 from 2 weeks earlier. Don't forget to check out the full Update 24 Patchnotes below if you havent already![/i]
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[h1]UI[/h1]
[list][*] [b]NEW [/b]- Item/Weapon Database tokens are now saved on class / subclass level no longer global
[*] [b]NEW [/b]- Added button to reset current tokens to the menu
[*] [b]NEW [/b]- Added setting for all buffs on top right
[*] [b]NEW [/b]- Settings menu is split into one more tab to reduce clutter
[*] Fixed fonts for certain languages now displaying special characters In weapon / item names
[*] Fixed varied issues
[*] Fixed Jet boss using Ion cannon ammo instead of normal fusion ammo (Yikes)
[*] Fixed Terror level alert not working properly
[*] Fixed Item shortcuts updating too slowly
[*] Fixed varied other things
[*] Fixed an old bug where you would get more credits than intended after having > 2500
[*] Fixed hair trigger not making burst weapons into semi auto
[*] Fixed Low quality setting making the hear bar very dark
[*] Fixed Jimmy the Drone sometimes not being active for Arena supporter pack users
[*] Fixed Engineer and Commando Perk issues
[*] Fixed character reload animation of AK based weapons, Flamethrowers, Chaos launcher
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[h1]Gameplay:[/h1]
[list][*] ”[b]NEW[/b]” Teleporter Room change terminals are back
[*] (For never players: every third room you can choose to reduce difficulty, or increase with a chance for a special room quest or event)
[*] Room events have a 5% chance regardless if teleporter terminal was used
[*] Bonus Terminal chance in Military bay or beyond is now higher than usual (10 > 17%)
[*] This means more (Wep, Item, Wep upgrade, Item upgrade) Terminal spawns
[*] The third room in military bay always has a Weapon and Itemupgrade terminal
[*] Timed chests no longer grant less time to open depending on difficulty
[*] Defense Events spawn timers scale less with terror level
[*] Upgradekit chance slightly reduced
[*] Bosses now always drop an upgrade kit
[*] Rank 1 enemies no longer drop bonus pickups
[*] Rank 2 enemies bonus pickup chance increased
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[h1]Bosses:[/h1]
[list][*] Bosses now always drop an upgrade kit
[*] Bosses in coop now always use the reactive plating modifier instead of desynced ones+
[*] Jet boss now uses Fusion ammo as intended not Ion cannon ammo (bug from Update 24)
[*] Jet boss movement speed now scales less with the speed boss modifier, and follow speed minimally reduced 282 > 276 (Remember you are slower when shooting, just run)
[*] Unstable Mass (Blob) base health regen reduced from 100 to 75
[*] Arena Masters Bossfight Unit health now scales with terror level as any other Boss (0.5x) but capped to 2x hp - we all know they were very easy
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[h1]Classes:[/h1]
[list][*] Assassin level 15 bonus luck removed
[*] Assassin level 15 perk added: Knife backstabs steal credits and add a tiny speed boost
[*] (has a 7% chance to steal 10x the credits)
[*] Assassin just has too much of everything, dodge, crit, headshot damage, pistol damage, critical damage, elite damage, 5° deviation off off all weapons, status effect damage and 40% luck, cant take more than 350 damage - thats just too much stats
[*] The new effect pushes more for dagger usage and is more engaging
[*] Assassin has 50 more shield, shield regen slowed down
[*] This will make the class play more than they should - hit hard and run with a downtime
[*] The old assassin shield was more of a “in combat all the time” which is basically the opposite than the rest of the class design
[*] Fixed some cheese around assassin decoys, and fixed challenge decoy having 9000 hp
[*] Sniper drone ammo now has only 0.3x friendly fire
[*] Riotguard Battlecry now deals bonus shield damage
[*] Riotguard moves a little bit faster now
[*] Riotguard gains a bit more extra speed in bossrooms now
[*] Riotguard shield reduced by 200 (Pre U24 value), riotguard shield relay is now 25% faster
[*] The opposite of the Rogue classes change, a fast shield that fits the constant fighting
[*] of the riot guard better
[*] Riotguard no longer starts with 100 extra hp due to already having painkillers doing the same
[*] Riotguard now deals 5% more damage with Pistols, Shotguns, SMGs
[*] Plasma Grenade now melts together plating for bonus damage like plasma weapons
[*] Raider now gains 100/150/200 shields when picking up non dogtags as well (from hotfix)
[*] Heavy gunner level 25 now improves the onslaught system (gives item exp that will lead to power increase)
[*]Demolisher and assassin max damage taken benefits are now higher in hyper adrenaline mode (450>1000, 350>900) as they basically break the game mode, (HA increases damage taken by 3x so this is still amazing value)
[*]Missile drone damage gain per recycling is now 5% - now shows damage bonus in tooltip
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[h1]Weapons:[/h1]
[list][*] Flamethrower damage was incorrectly way too high, still is far better than pre U24 now
[*] Ion Cannon damage slightly increased, magsize from 5 > 7
[*] Tec9 first shot reset time slightly increased (means a bit slower firerate for high accurate taps)
[*] Apollon LMG magsize 45 > 50
[*] RPK damage from 0.93 to 1.05
[*] Small revert to laser cannon buffs
[*] Chaos launcher fixed, no longer uses default 5 shot burst and shows 0 as burst amount
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[h1]Synthetik: Arena Expansion / Standalone [/h1]
[list][*] [b]NEW[/b] - Added Legion Rising Demo version map selection
[*] Non Core Defense modes are locked until Core Defense was completed
[*] Fixed Star Icons & Added Star icon for Platinum
[*] Fixed score for Headhunt not being saved
[*] Added some polish & score display fixes to mission menu
[*] Category 0 weapon cost from 350 to 300
[*] Category 1 weapon cost from 550 to 450
[/list]
[h1][b]!!! Full Update 24 Patchnotes !!! [/b][/h1]
https://steamcommunity.com/gid/103582791461451812/announcements/detail/1669073576548644018
[h1][b]!!! Full Update 24 Patchnotes !!! [/b][/h1]
We hope you enjoy & Greetings from Germany
- Shrike & Taro
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