Update 24.2 - High Technology

SYNTHETIK: Legion Rising

SYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?

[img]{STEAM_CLAN_IMAGE}/34021367/bf38df63adacb900322817c7dfd4d78eec8bd5cc.png[/img] [b]Hey everyone! Update 24.2 is now live![/b] [i]Initially intended to be mostly about fixes, quite some new things have summed up, mostly based on community feedback or new impressions after the huge Update 24 from 2 weeks earlier. Don't forget to check out the full Update 24 Patchnotes below if you havent already![/i] [img]{STEAM_CLAN_IMAGE}/34021367/486e442c1295b3a8084dd4af6b71d7afc6160caf.png[/img] [h1]UI[/h1] [list][*] [b]NEW [/b]- Item/Weapon Database tokens are now saved on class / subclass level no longer global [*] [b]NEW [/b]- Added button to reset current tokens to the menu [*] [b]NEW [/b]- Added setting for all buffs on top right [*] [b]NEW [/b]- Settings menu is split into one more tab to reduce clutter [*] Fixed fonts for certain languages now displaying special characters In weapon / item names [*] Fixed varied issues [*] Fixed Jet boss using Ion cannon ammo instead of normal fusion ammo (Yikes) [*] Fixed Terror level alert not working properly [*] Fixed Item shortcuts updating too slowly [*] Fixed varied other things [*] Fixed an old bug where you would get more credits than intended after having > 2500 [*] Fixed hair trigger not making burst weapons into semi auto [*] Fixed Low quality setting making the hear bar very dark [*] Fixed Jimmy the Drone sometimes not being active for Arena supporter pack users [*] Fixed Engineer and Commando Perk issues [*] Fixed character reload animation of AK based weapons, Flamethrowers, Chaos launcher [/list] [h1]Gameplay:[/h1] [list][*] ”[b]NEW[/b]” Teleporter Room change terminals are back [*] (For never players: every third room you can choose to reduce difficulty, or increase with a chance for a special room quest or event) [*] Room events have a 5% chance regardless if teleporter terminal was used [*] Bonus Terminal chance in Military bay or beyond is now higher than usual (10 > 17%) [*] This means more (Wep, Item, Wep upgrade, Item upgrade) Terminal spawns [*] The third room in military bay always has a Weapon and Itemupgrade terminal [*] Timed chests no longer grant less time to open depending on difficulty [*] Defense Events spawn timers scale less with terror level [*] Upgradekit chance slightly reduced [*] Bosses now always drop an upgrade kit [*] Rank 1 enemies no longer drop bonus pickups [*] Rank 2 enemies bonus pickup chance increased [/list] [img]{STEAM_CLAN_IMAGE}/34021367/92fd4ed36b53a26830d0aa5e2dbb59ab797629d7.png[/img] [h1]Bosses:[/h1] [list][*] Bosses now always drop an upgrade kit [*] Bosses in coop now always use the reactive plating modifier instead of desynced ones+ [*] Jet boss now uses Fusion ammo as intended not Ion cannon ammo (bug from Update 24) [*] Jet boss movement speed now scales less with the speed boss modifier, and follow speed minimally reduced 282 > 276 (Remember you are slower when shooting, just run) [*] Unstable Mass (Blob) base health regen reduced from 100 to 75 [*] Arena Masters Bossfight Unit health now scales with terror level as any other Boss (0.5x) but capped to 2x hp - we all know they were very easy [/list] [img]{STEAM_CLAN_IMAGE}/31930404/f40b03a5450f603e54419908eca3be053eb35f96.png[/img] [h1]Classes:[/h1] [list][*] Assassin level 15 bonus luck removed [*] Assassin level 15 perk added: Knife backstabs steal credits and add a tiny speed boost [*] (has a 7% chance to steal 10x the credits) [*] Assassin just has too much of everything, dodge, crit, headshot damage, pistol damage, critical damage, elite damage, 5° deviation off off all weapons, status effect damage and 40% luck, cant take more than 350 damage - thats just too much stats [*] The new effect pushes more for dagger usage and is more engaging [*] Assassin has 50 more shield, shield regen slowed down [*] This will make the class play more than they should - hit hard and run with a downtime [*] The old assassin shield was more of a “in combat all the time” which is basically the opposite than the rest of the class design [*] Fixed some cheese around assassin decoys, and fixed challenge decoy having 9000 hp [*] Sniper drone ammo now has only 0.3x friendly fire [*] Riotguard Battlecry now deals bonus shield damage [*] Riotguard moves a little bit faster now [*] Riotguard gains a bit more extra speed in bossrooms now [*] Riotguard shield reduced by 200 (Pre U24 value), riotguard shield relay is now 25% faster [*] The opposite of the Rogue classes change, a fast shield that fits the constant fighting [*] of the riot guard better [*] Riotguard no longer starts with 100 extra hp due to already having painkillers doing the same [*] Riotguard now deals 5% more damage with Pistols, Shotguns, SMGs [*] Plasma Grenade now melts together plating for bonus damage like plasma weapons [*] Raider now gains 100/150/200 shields when picking up non dogtags as well (from hotfix) [*] Heavy gunner level 25 now improves the onslaught system (gives item exp that will lead to power increase) [*]Demolisher and assassin max damage taken benefits are now higher in hyper adrenaline mode (450>1000, 350>900) as they basically break the game mode, (HA increases damage taken by 3x so this is still amazing value) [*]Missile drone damage gain per recycling is now 5% - now shows damage bonus in tooltip [/list] [img]{STEAM_CLAN_IMAGE}/31930404/8bb46cb147c89b96f783c7851dcb4c06d456ed19.png[/img] [h1]Weapons:[/h1] [list][*] Flamethrower damage was incorrectly way too high, still is far better than pre U24 now [*] Ion Cannon damage slightly increased, magsize from 5 > 7 [*] Tec9 first shot reset time slightly increased (means a bit slower firerate for high accurate taps) [*] Apollon LMG magsize 45 > 50 [*] RPK damage from 0.93 to 1.05 [*] Small revert to laser cannon buffs [*] Chaos launcher fixed, no longer uses default 5 shot burst and shows 0 as burst amount [/list] [img]{STEAM_CLAN_IMAGE}/34021367/0a0a0aae3922fe2341fbfd7d4b1cbaabad4173b3.png[/img] [h1]Synthetik: Arena Expansion / Standalone [/h1] [list][*] [b]NEW[/b] - Added Legion Rising Demo version map selection [*] Non Core Defense modes are locked until Core Defense was completed [*] Fixed Star Icons & Added Star icon for Platinum [*] Fixed score for Headhunt not being saved [*] Added some polish & score display fixes to mission menu [*] Category 0 weapon cost from 350 to 300 [*] Category 1 weapon cost from 550 to 450 [/list] [h1][b]!!! Full Update 24 Patchnotes !!! [/b][/h1] https://steamcommunity.com/gid/103582791461451812/announcements/detail/1669073576548644018 [h1][b]!!! Full Update 24 Patchnotes !!! [/b][/h1] We hope you enjoy & Greetings from Germany - Shrike & Taro [img]{STEAM_CLAN_IMAGE}/34021367/1cfe48ba063c04434d1641f635d34f7ab54ba808.png[/img]