■ 1/24 2024 EA 23.81
[Outside Game Updates]
* Added free assets to the shared folder in the press kit on the official website. The materials in the folder can be freely used for any content related to Elin or Elona, such as strategy articles or Mods.
[Content Additions]
* Added the random enchantment "Anti-Magic."
* Added the random melee weapon enchantment "Chaser."
* Added the random melee weapon enchantment "Shockwave."
* Added the random melee weapon enchantment "Flurry."
* Added the random melee weapon enchantment "Cleave."
* Added the random melee weapon enchantment "Feint."
* Added the random melee weapon enchantment "Frustration."
* Added mannequins.
* Added a giant canvas.
* Added recipes for canvas and photographs to the loom.
* Added "Song of Death" to song magic.
* Added two ambient sounds for radios.
* Added six decorative materials for widgets.
* Added baby skins to Gold Yuki Puchi and colored Yuki Puchi. NPCs with baby skins will revert to normal skins upon fully growing.
* Added several items related to the Village of Atonement.
* Added three new portraits for the little sister.
* Added two portraits for the hot spring mermaid (Thanks, 小竹!).
* Added seven new monsters.
[Highlights]
* Added the "Chaser" faction enchantment to ★Lucky Dagger.
* NPCs with the "Miko" feat will now gain feat experience when given cursed equipment, depending on the level of the equipment.
* Added fatal wound defense to defenders (half the effect of Golden Knights, experimental).
* Attributes such as physical reduction, elemental reduction, perfect evasion, critical, vorpal, fatal wound defense, and anti-magic will now be displayed on the character sheet if the character possesses these traits through racial characteristics or similar.
* Added the feats "Floating" and "Ancient Species" to the initial feats of dragons.
* Special attributes (ether, bleeding, acid, shock) will no longer be generated for random abilities outside adventurers.
* The job and hobby of residents will now be displayed when summoning them using the Covenant Stone.
* Snowmen can now be built on empty snowy ground.
* Taxidermy and cards of NPCs with multiple graphics can now display selectable tiles via middle-click.
[Additions and Changes]
* Writing tools can now use items from companions' backpacks (experimental).
* The bed assignment screen will now display residents' jobs and hobbies as tooltips.
* Added processing for when materials do not exist in the game after uninstalling Mods.
* NPCs with the "Miko" feat can no longer be offered duplicated equipment.
* Death penalties will now occur even if the PC has no money (except during penalty immunity periods).
* A warning has been added to the cloud save window.
* A setting to disable effects like lightning flashes has been added to the graphics tab in the settings window.
* Non-container items with contents can now be delivered for random delivery quests.
* Non-PC characters can now eat unopened Yuki Puchi Daifuku.
* Mosaics will now be removed from resurrected characters.
* The hit effects of all melee attacks will now be displayed, even when hitting multiple targets (e.g., Cleave).
* The search function in build mode can now search for complete item names (e.g., "Staff of Teleportation" can now be found by "Teleportation").
* When reforging divine equipment, enhancement levels, blessing status, and identification status will now be retained.
* Various adjustments have been made to the initial enchantments and performance of weapons.
* The "Fix_LostCore" console command has been added to address missing Covenant Stones caused by past bugs. The "RemoveDemitas" command has been renamed to "Fix_RemoveDemitas."
* The conditions for graying out job and hobby icons on resident noticeboards have been adjusted to gray out if the resident cannot perform at least one job or hobby.
* The conditions for graying out house icons on resident noticeboards have been adjusted to gray out if the resident does not have an assigned bed.
* The quality of meat dropped by unique residents has been reduced.
* Monsters with ether disease will no longer split.
* Effects that absorb HP or MP will now activate even when killing enemies.
* For diffusion attacks, self-targeting activation enchantments and certain activation enchantments (area attacks, summoning, teleportation, self-destruction, etc.) will now only activate when hitting the first target.
* NPCs will now reset taunts and stances upon resurrection.
* Party members can now be butchered.
* The contents of mannequins can now be searched using the item search widget.
* Mannequins and signage with different written content will no longer stack.
* Mannequin outfits will now be dyed based on the material color of the equipped gear.
* Interacting with an incapacitated companion will now revive them (temporary measure to address the inability to remove them from the party).
* Invisibility magic can now affect all targets. Aggro will now be removed from NPCs without invisibility detection when turning invisible.
* Allies who are invisible while the PC is invisible will no longer attack enemies.
* Enchantments that slow ether progression will now reduce ether accumulation from all sources, including ether-based attacks.
* Bloodstains and dirt outside map boundaries will now naturally disappear over time.
* Tents will now auto-save the first time they are entered to prevent disappearing during festival changes.
* The cumulative shipment total will now be stored as a long-type value. Shipment bonus stages for gold bars have been added.
* Another note widget has been added.
* Note widgets now support rich text (e.g., bold, italic, red text, small text). Rich text follows Unity's Text standards.
* Items will no longer auto-stack after eating divided food.
* A prototype for the Village of Atonement has been created (currently accessible only in debug mode), along with multiple related furniture items.
* The gluttonous seal's occupation has been changed to unemployed.
* The AI types for puppets and grudges have been changed to sorcerer.
* Trap disarm has been added as a benefit to Mani's blessings.
* NPCs with bounties will now display "Bounty" when moused over.
* Doors can now be placed on L-shaped walls.
* Unidentified items will now automatically be identified when sold and will not be included in buyback targets.
* A "Display behind widgets" option has been added to the widget decoration settings.
* Chinese translations have been updated.
[Mod-Related]
* Save states for Mod load orders will no longer be saved when starting without Mods enabled.
* Fixed an issue where item initialization sometimes failed when importing items from Excel in Mods.
* Missing items from uninstalled Mods will now generate "Alchemy Ash" instead of "Corn."
* The RegisterSerializedTypeFallback method has been added to the ModUtil class to specify fallback types for serialized classes when Mods are uninstalled.
[Fixes]
* Fixed an issue where the range of lights like the Sun Lamp displayed the previous base's range after switching bases.
* Fixed a bug where throwing weapons exceeding 100,000s in weight were locked to one dice roll.
* Fixed an issue where grown Gold Yuki Puchi retained baby graphics.
* Added fixes for progression issues in Loytel's debt repayment quest.
* Fixed an issue where high-level content generation caused elemental enemies and wands to default to fire attributes.
* Fixed enchantments for living equipment being incorrectly displayed as food traits.
* Fixed livestock tooltips where breeding bonuses were incorrectly displayed.
* Fixed the "Transform Body" feat being inheritable.
* Fixed fire-resistant items taking damage accumulation from Pillar of Fire effects.
* Fixed errors occurring when harvesting crops on infertile land in build mode.
* Fixed material count checks when crafting with multiple identical materials in build mode.
* Fixed swapped graphics for Orcs and Orc Warriors, as well as Blade Ω and Blade.
* Fixed sound effects from furniture that did not alter ground height.
* Removed party flags when toggling livestock status to prevent unintended rejoining.
* Fixed an issue where minions exceeded the summon cap by one.
* Fixed save data incompatibility displaying incorrectly for backups.
* Fixed cumulative shipment totals displaying overflow values.
* Fixed duplicate item UIDs in bases causing errors upon loading.
* Adjusted the progression of Loytel's repayment quest for repayments exceeding 19 million.
* Other minor fixes and adjustments.
[Notes]
* For ★Lucky Dagger with "Chaser" enchantments that are not faction effects, offer it to an altar and reforge it.
* Enchantments like Vorpal and Critical on ranged Mods may be adjusted to only apply when used with the respective weapon in future updates.
* A system for attaching and detaching optional enchantments to equipment is under consideration, along with accuracy adjustments for future Nightly builds.
* Save data is appreciated for investigating issues such as performance drops in deep layers or save-loading issues caused by Mods after updates.
* Stepping onto the mini pool in Little Garden causes disrobing.
* Newly added melee enchantments support combinations like Flurry + Cleave + Chaser. Balancing will continue through stable versions.
* Artifact values and selling prices are unaffected by materials.
* Eureka's "Mana Integration" feat requires draining both mana and health to defeat.
* Ether diseases and feats affecting base stats are currently intended behavior.
* Higher-tier attributes bypass immunities and will have unique effects and visuals implemented in future updates.
* EA adjustments will focus on balancing layers 0-200, with high-layer balancing deferred to the later stages of EA.