This update brings in a large amount of polish oriented changes.
[list]
[*] "Defend Alpha Base" and "Assault WarpGate" missions now have timed survival sections and large enemy fighter waves to increase narrative tension.
[*] Enemy fighters now no longer break off contact prematurely to avoid collisions and are more willing to do head on assaults as well as more aggressive in tailing the player.
[*] More UI "juiciness" with some UI buttons expanding and contracting on hover.
[*] There is now the ability to delete saves.
[*] More shader reduction to reduce VRAM usage and speed up level loads and startup times.
[*] Powerups have been tweaked. Level 3 crates can now drop "Full Restore"
[*] Shield damage and hull damage now throw sparks in the cockpit.
[*] Shield redirect has been fixed. Shields no longer need to be in overboost to use the redirect feature.
[*] Firing arcs on a number of turrets has been reduced to eliminate "self-damage"
[*] The final boss on "Final Duel" is much more dangerous carrying 3 forward weapons along with AI improvements described above. Reinforcements now only spawn when the boss shield goes down, and a much smaller number of reinforcements spawns.
[/list]