- reduced max stacks on goo merge
- buildings are destroyed when terrain respawns on them
- portal scrolls are always lvl 1
- added higher tier resource nodes in the world
- fixed blessing and aoe interaction
API:
- .matType is now either wood, rock, metal, leather or cloth
- added .matTier to entities
- removed .terrain from resource entities
- all tiers start a 0 and are named from 0
- changed enums keys of Tier and Stage to reflect this change^