Update 2 Out Now!

When the Light Dies

Step into a world of shadow and obscurity as a lone survivor fighting to keep the darkness and the horrors that lurk within at bay. Seek out precious supplies, reinforce your arsenal, and uncover forbidden knowledge to unleash the terrifying powers of the ‘Old Ones’.

[h3]Welcome back, everyone! [/h3] Thank you so much for your support and feedback since we launched When the Light Dies into Early Access back in May! Our [b]second update is now live[/b] and focuses on fleshing out the character levelling system by introducing [b]weapon upgrades[/b] which will modify specific weapons to create more chaos and variety during runs! Additionally, we have added a [b]resource pity system[/b] to reduce frustration when scavenging for resources, and, most importantly, the hotly requested [b]auto-shoot option[/b]! [b]Character levelling changes and new weapon upgrades system [/b] Our main objective for update 2 was to make runs feel more varied and fun, so we’ve introduced a new system for character levelling whereby the level up choices vary depending on the actual level milestone that you reach. [b]Choices now come in three flavours:[/b] [olist] [*] [b]General passives[/b] (3 rarities every level that can be stacked until an upper limit is reached) [*] [b]Weapon upgrades[/b] that apply passive effects to attacks (every 5 levels, weapon upgrades can be developed to enhance their potency) [*] [b]Active dark magic abilities [/b](every 5 levels). [/olist] With these changes you’ll now have more decisions to make during your run which can result in vastly different builds to experiment with! [img]{STEAM_CLAN_IMAGE}/44357813/e9836e1d02a31022f6e0b98174db8dadb784ab7a.png[/img] [b]Here’s a full list of the 12 x new weapon upgrades that have been added in update 2![/b] [b]Incendiary Rounds [/b] [b]Level 1:[/b] Chance for bullets to inflict burn [b]Level 2[/b]: If enemies are burning when killed, they restore temperature to the player [b]Level 3:[/b] Burn duration increased or Burn damage increased [b]Chain Lightning[/b] [b]Level 1[/b]: Chance for bullets to inflict shock [b]Level 2[/b]: The shock is passed to an additional enemy on death [b]Level 3[/b]: Shock duration increased or Shocked enemies have reduced defense [b]Plague Bearer [/b] [b]Level 1[/b]: Chance for bullets to inflict curse [b]Level 2[/b]: Enemies hit by curse AoE damage are inflicted with curse [b]Level 3:[/b] Curse duration increased or Curse damage increased [b]Duelist[/b] [b]Level 1[/b]: Damage while stationary increased [b]Level 2[/b]: Ammo has a chance to not be consumed while stationary [b]Level 3[/b]: Damage while stationary increased or Ammo has an increased chance to not be consumed while stationary [b]Last Resort [/b] [b]Level 1[/b]: After firing the last bullet in a magazine, fire a sonic boom in the same direction [b]Level 2[/b]: The sonic boom deals increased damage [b]Level 3[/b]: The sonic boom has increased knockback or Reduces the number of bullets in the magazine [b]Execute [/b] [b]Level 1[/b]: Enemies under a certain percentage of health take more damage (except bosses) [b]Level 2[/b]: Execute enemies under a certain percentage of health (except bosses) [b]Level 3[/b]: For each enemy executed, recover stamina or For each enemy executed, recover health [b]Relentless[/b] [b]Level 1[/b]: Each bullet fired without reloading increases damage. Reset upon reloading [b]Level 2[/b]: Increases the size of the magazine [b]Level 3[/b]: Further increases the size of the magazine or Each bullet fired without reloading further increases damage. Reset upon reloading [b]Mind Steal [/b] [b]Level 1[/b]: Recover sanity when killing an enemy with the last bullet in a magazine. Cannot trigger more than once every 10 seconds [b]Level 2[/b]: When mind steal is triggered, the next reload has an increased reload rate [b]Level 3[/b]: Recover further sanity when killing an enemy with the last bullet in a magazine or Effect can trigger more often [b]Life Steal [/b] [b]Level 1[/b]: Recover health when killing an enemy with the last bullet in a magazine. Cannot trigger more than once every 10 seconds [b]Level 2[/b]: When mind steal is triggered, the next reload has an increased reload rate [b]Level 3[/b]: Recover further health when killing an enemy with the last bullet in a magazine or Effect can trigger more often [b]Rapid Fire [/b] [b]Level 1[/b]: Each bullet fired without reloading increases fire rate. Reset upon reloading [b]Level 2[/b]: When reloading on 0 remaining bullets in the magazine, emit a shockwave [b]Level 3[/b]: Damage is increased by while additional fire rate is at 50% or aboveor Further increase the fire rate gain [b]Headhunter[/b] [b]Level 1[/b]: Each enemy killed adds 1 marker. At 20 markers, the next shot has increased critical chance and damage [b]Level 2[/b]: Fire rate increases per marker (reset upon final shot), [b]Level 3[/b]: Reduces the number of markers required or Final shot has further increased critical chance and damage [b]Blindside [/b] [b]Level 1[/b]: When firing, an additional bullet is fired in the opposite direction. Additional bullets deal 75% less damage. [b]Level 2[/b]: When firing, an additional bullet is fired from each side. Additional bullets deal 75% less damage. [b]Level 3[/b]: Additional bullets deal more damage or Additional bullets have piercing [img]{STEAM_CLAN_IMAGE}/44357813/81dfa0c2ed6469302eec7dcb44d520aeb4e50eac.png[/img] [b]Resource pity system[/b] Following your feedback regarding some runs feeling unfair when you keep finding the same items over and over again, we’ve introduced a [b]resource pity system[/b]. This system [b]reduces the chance of finding duplicate items in subsequent containers to a mere 20%[/b], ensuring that you will find a wider variety of items to address your survival needs. [b]Auto-shoot toggle[/b] The biggest community pain point following update 1 was the lack of an auto-shoot toggle so now, depending on your preferred play style, you will have [b]the option to enable or disable auto-shoot in the settings menu. [/b] When toggled on, all you need to do is[b] simply press the fire button once to activate and once again to deactivate auto-shoot. [img]{STEAM_CLAN_IMAGE}/44357813/1c64666cf2564ea7a956a6e3b681f691898bb182.png[/img] [/b][b]But that’s not all! See below for the full list of changes for update 2:[/b] [b]Features[/b] [list] [*] Added a setting to enable/disable auto-shoot [*] Added a pity system to item scavenging to reduce the chance of looting duplicate items [*] Implemented unique weapon upgrades. [*] Added a reset button to remove all progress [/list] [b]Balancing[/b] [list] [*] Disabled the Burning Bullets constellation node due to the new burn weapon upgrade ability [*] Disabled the Blessed Bullets constellation node due to the newly introduced Incendiary Rounds weapon upgrade ability [*] Removed the Twin Shot and Phantom Shot passive abilities (they will be reworked into weapon ability upgrades in the future) [*] Removed the Vampirism and Mental Connection passive abilities (reworked into Life Steal and Mind Steal weapon ability upgrades, respectively) [*] Disabled the Silver Bullets passive ability on pistol and machine gun [*] Disabled the Long Shot passive ability on pistol [*] Disabled the Area Expansion passive ability on all weapons (it will be reworked into a weapon ability upgrade in the future) [/list] [b]Bug Fixes[/b] [list] [*] Player can now select all constellation nodes (with mouse) [*] Fixed error message when killing enemies twice [*] Re-enabled soul reaper item [*] Fixed some tutorial level issues [*] Fixed rare bug where ammo was not consumed when shooting [/list] We hope you’ll enjoy playing around with these new systems. As usual, we’d love to hear your feedback and suggestions for future updates. You can either drop us a message in our [url=https://steamcommunity.com/app/2185990/discussions/0/4356746484462965035/]Steam forum thread[/url] or join our [url=https://discord.gg/JWYVHDpkjn]Discord [/url] to submit feedback, bug reports, or chat with fellow players and our dev team! Until next time! PQube, Electric Monkeys & Secret Level Studios