Hello Dinosaur Hunters,
We have gone ahead and released our second big update for Turok 2, bringing the game to version 1.5.2. There are a lot of under-the-hood changes in this patch that we hope will improve performance and gameplay for everyone.
Here are the patch notes for the update:
1.5.2 Patch Notes
===========
Single-Player Gameplay
[list]
[*] Show both ammo types in the HUD for weapons with alternate ammo types
[*] Bug fixes for particle splash damage (non-explosive) setting off event link triggers
[*] All generators that should spawn random ammo now work
[*] Minor collision fixes in first Death Marsh level
[*] Fixed situation where player could become trapped in the spider-health trap chamber in River of Souls
[*] Fixed a crash when switching levels while enemies are being triggered by an event
[*] Charge dart now consumes 2 to 3 ammo based on charge level
[*] Wasp enemies are now more aggressive and will become responsive after being spawned
[*] Added fog effects to graveyard levels
[*] Tweaked razor wind to be more effective against enemies with metallic parts
[*] Trap doors in the crystal rooms in Lair of the Bline Ones now closes instantly, preventing sequence breaks
[*] Turrets will now cease firing if the target is obstructed
[/list]
Renderer / Graphics
[list]
[*] Major performance gain in the main world deferred shader
[*] Addressed the 'checkerboard pattern' rendering glitch by avoiding depth buffer blitting,
[*] Non-deferred blood decals now adopt the proper red or green coloration depending on their source,
[/list]
Local and Network Multiplayer
[list][*] Improved situations where protocol commands would become over-throttled when sending to latent nodes.
[*] Multithreaded packet transmission (which is on by default)
[*] New multiplayer chat message system
[*] Fixed issue with connecting to lobbies from startup
[*] Rebalanced damage curve of charge-dart against players
[*] Added mod and version filters to the multiplayer server lists
[*] Added support for changing the network transmission speed of the client/server (lower speeds reduces bandwidth requirements)
[*] Added support for custom map rotations
[*] Fixed an issue where team-games wouldn't clear their scores properly on map change
[*] Improved the reliability of sending information such as the scoreboard when a player connects to a game
[*] Numerous weapon balance and tweaks
[*] Three N64 multiplayer maps added (Bullseye, Crazy Eight, Experimentata)
[/list]
Audio
[list][*] Voice volume setting is now independent of sound effect volume
[*] Support added for German localized voices
[/list]
User Interface
[list][*] Ability to delete save games
[/list]
Misc
[list][*] Fixed collision detection issue when shooting at an object that is up against a wall
[*] Better detection for avoiding pickups behind walls and other obstructions
[/list]
Please let us know how you get on with the patch in the forums. Your feedback is important to us.
Enjoy! ːsteamhappyː
Daniel,
Turok 2 Producer,
Night Dive Studios.