Update #2 is available now!

Hello Dinosaur Hunters, We have gone ahead and released our second big update for Turok 2, bringing the game to version 1.5.2. There are a lot of under-the-hood changes in this patch that we hope will improve performance and gameplay for everyone. Here are the patch notes for the update: 1.5.2 Patch Notes =========== Single-Player Gameplay [list] [*] Show both ammo types in the HUD for weapons with alternate ammo types [*] Bug fixes for particle splash damage (non-explosive) setting off event link triggers [*] All generators that should spawn random ammo now work [*] Minor collision fixes in first Death Marsh level [*] Fixed situation where player could become trapped in the spider-health trap chamber in River of Souls [*] Fixed a crash when switching levels while enemies are being triggered by an event [*] Charge dart now consumes 2 to 3 ammo based on charge level [*] Wasp enemies are now more aggressive and will become responsive after being spawned [*] Added fog effects to graveyard levels [*] Tweaked razor wind to be more effective against enemies with metallic parts [*] Trap doors in the crystal rooms in Lair of the Bline Ones now closes instantly, preventing sequence breaks [*] Turrets will now cease firing if the target is obstructed [/list] Renderer / Graphics [list] [*] Major performance gain in the main world deferred shader [*] Addressed the 'checkerboard pattern' rendering glitch by avoiding depth buffer blitting, [*] Non-deferred blood decals now adopt the proper red or green coloration depending on their source, [/list] Local and Network Multiplayer [list][*] Improved situations where protocol commands would become over-throttled when sending to latent nodes. [*] Multithreaded packet transmission (which is on by default) [*] New multiplayer chat message system [*] Fixed issue with connecting to lobbies from startup [*] Rebalanced damage curve of charge-dart against players [*] Added mod and version filters to the multiplayer server lists [*] Added support for changing the network transmission speed of the client/server (lower speeds reduces bandwidth requirements) [*] Added support for custom map rotations [*] Fixed an issue where team-games wouldn't clear their scores properly on map change [*] Improved the reliability of sending information such as the scoreboard when a player connects to a game [*] Numerous weapon balance and tweaks [*] Three N64 multiplayer maps added (Bullseye, Crazy Eight, Experimentata) [/list] Audio [list][*] Voice volume setting is now independent of sound effect volume [*] Support added for German localized voices [/list] User Interface [list][*] Ability to delete save games [/list] Misc [list][*] Fixed collision detection issue when shooting at an object that is up against a wall [*] Better detection for avoiding pickups behind walls and other obstructions [/list] Please let us know how you get on with the patch in the forums. Your feedback is important to us. Enjoy! ːsteamhappyː Daniel, Turok 2 Producer, Night Dive Studios.