A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict.
Hello to all you Turok fans out there!
We have set [b]Update #2[/b] live on Steam now! It contains the following fixes:
[b]ChangeList (1.4.6 Patch #2)[/b]
[list]
[*] Fixed random sounds mysteriously relocating/repitching sfx
[*] Emulate the ceiling glide glitch found in original game
[*] Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port
[*] Fix back/exit button on joystick menu
[*] Localization for hub key plaque messages
[*] Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support
[*] Enemies can now be blown away while in the death state
[*] Use generic spark for metal (robot) grunt subtypes when hit by knife
[*] Green blood and non-blood support (toggled in violence options)
[*] Localize extra life string
[*] GPU memory optimizations and cleaner implementation of Bloom post process
[*] Fixed light scatter post process for intel chipsets
[*] Possible fix for multiple weapons showing at once
[*] Fixed memory leak and flooding of nested kexParsers due to level scripts not being properly closed
[*] Refactor cheats and add unlock of infinite lives when you get max lives
[*] Support for hud opacity cvar
[*] Do not allow picking up backpacks when you already have one
[*] More fixes for preventing player from getting ejected into a room below him
[*] Don't holster weapon when entering anti-gravity areas
[*] Possible fixes to Mantis script logic
[*] Fix a problem where campaigner will not stun if he is locked in a melee cycle
[*] Special case checks for dealing with looping sounds played by sources
[*] Warp hum and waterfall sounds now loop
[*] Allow birds and monkeys be killed by particle accelerator because why not?
[*] Make some wind sounds loop
[*] Fix minigun/accelerator loop sound lock when holdstering
[*] Fix particles randomly becoming black
[*] Fixing tek arrow models
[/list]
Please let us know how we are doing with these patches in the forums. Your feedback is very important to us!
Enjoy the update!
-Daniel
Night Dive Studios