Update #2 is available now!

Turok

A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict.

Hello to all you Turok fans out there! We have set [b]Update #2[/b] live on Steam now! It contains the following fixes: [b]ChangeList (1.4.6 Patch #2)[/b] [list] [*] Fixed random sounds mysteriously relocating/repitching sfx [*] Emulate the ceiling glide glitch found in original game [*] Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port [*] Fix back/exit button on joystick menu [*] Localization for hub key plaque messages [*] Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support [*] Enemies can now be blown away while in the death state [*] Use generic spark for metal (robot) grunt subtypes when hit by knife [*] Green blood and non-blood support (toggled in violence options) [*] Localize extra life string [*] GPU memory optimizations and cleaner implementation of Bloom post process [*] Fixed light scatter post process for intel chipsets [*] Possible fix for multiple weapons showing at once [*] Fixed memory leak and flooding of nested kexParsers due to level scripts not being properly closed [*] Refactor cheats and add unlock of infinite lives when you get max lives [*] Support for hud opacity cvar [*] Do not allow picking up backpacks when you already have one [*] More fixes for preventing player from getting ejected into a room below him [*] Don't holster weapon when entering anti-gravity areas [*] Possible fixes to Mantis script logic [*] Fix a problem where campaigner will not stun if he is locked in a melee cycle [*] Special case checks for dealing with looping sounds played by sources [*] Warp hum and waterfall sounds now loop [*] Allow birds and monkeys be killed by particle accelerator because why not? [*] Make some wind sounds loop [*] Fix minigun/accelerator loop sound lock when holdstering [*] Fix particles randomly becoming black [*] Fixing tek arrow models [/list] Please let us know how we are doing with these patches in the forums. Your feedback is very important to us! Enjoy the update! -Daniel Night Dive Studios