Update #2 is available now!

Turok 2: Seeds of Evil

Having defeated the Campaigner, Turok throws the Chronocepter into a waiting volcano to destroy it. Unfortunately the blast awakens an even deadlier force - The Primagen. Once again a Turok is tasked with restoring peace to the land and stopping the Primagen from merging Earth with the nether world.

Hello Dinosaur Hunters, We have gone ahead and released our second big update for Turok 2, bringing the game to version 1.5.2. There are a lot of under-the-hood changes in this patch that we hope will improve performance and gameplay for everyone. Here are the patch notes for the update: 1.5.2 Patch Notes =========== Single-Player Gameplay [list] [*] Show both ammo types in the HUD for weapons with alternate ammo types [*] Bug fixes for particle splash damage (non-explosive) setting off event link triggers [*] All generators that should spawn random ammo now work [*] Minor collision fixes in first Death Marsh level [*] Fixed situation where player could become trapped in the spider-health trap chamber in River of Souls [*] Fixed a crash when switching levels while enemies are being triggered by an event [*] Charge dart now consumes 2 to 3 ammo based on charge level [*] Wasp enemies are now more aggressive and will become responsive after being spawned [*] Added fog effects to graveyard levels [*] Tweaked razor wind to be more effective against enemies with metallic parts [*] Trap doors in the crystal rooms in Lair of the Bline Ones now closes instantly, preventing sequence breaks [*] Turrets will now cease firing if the target is obstructed [/list] Renderer / Graphics [list] [*] Major performance gain in the main world deferred shader [*] Addressed the 'checkerboard pattern' rendering glitch by avoiding depth buffer blitting, [*] Non-deferred blood decals now adopt the proper red or green coloration depending on their source, [/list] Local and Network Multiplayer [list][*] Improved situations where protocol commands would become over-throttled when sending to latent nodes. [*] Multithreaded packet transmission (which is on by default) [*] New multiplayer chat message system [*] Fixed issue with connecting to lobbies from startup [*] Rebalanced damage curve of charge-dart against players [*] Added mod and version filters to the multiplayer server lists [*] Added support for changing the network transmission speed of the client/server (lower speeds reduces bandwidth requirements) [*] Added support for custom map rotations [*] Fixed an issue where team-games wouldn't clear their scores properly on map change [*] Improved the reliability of sending information such as the scoreboard when a player connects to a game [*] Numerous weapon balance and tweaks [*] Three N64 multiplayer maps added (Bullseye, Crazy Eight, Experimentata) [/list] Audio [list][*] Voice volume setting is now independent of sound effect volume [*] Support added for German localized voices [/list] User Interface [list][*] Ability to delete save games [/list] Misc [list][*] Fixed collision detection issue when shooting at an object that is up against a wall [*] Better detection for avoiding pickups behind walls and other obstructions [/list] Please let us know how you get on with the patch in the forums. Your feedback is important to us. Enjoy! ːsteamhappyː Daniel, Turok 2 Producer, Night Dive Studios.