Update #2 - Inverted Vertical Axis and Difficulty Balancing Changes

[h1]Defense: Abominations v1.5.0 is now online[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33205027/6ff2e62f1e986ff3a86e74a61ebdcda170426b08.gif[/img] A small but no less important update is now available. [h1]Bug fixes and Improvements[/h1] [list] [*][b]Inverted Vertical Axis.[/b] You can now select to invert the vertical axis via the options menu. [*][b]Increased Starting Resources.[/b] You can now place more turrets when you spawn. [*][b]Random Spawn Point.[/b] Now you will randomly spawn in different areas of the lab. You now spawn near pickup areas. [*][b]Big Enemies Resources.[/b] Re-balanced the resources given by the big enemies. [*][b]New Pickup Spawn.[/b] A new pickup area is now placed a the lab central area. Where the the default spawn was previously at. [*][b]Enemies HP.[/b] Re-balanced the rate at which the enemies HP increase. The result of this update should be for the early waves to be easier now, while the late ones harder. The core strategy is still the same, stack turrets before the large enemies spawn. Don't forget to head to the pickup areas to stock up ammo and resources. The pickups here have more resources than the ones dropped by the enemies. Thank you for playing!